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What is the best Way to protect your Necromancer General? I am new to WHFB but I read the rule book already and understand it. I love the VC its just the idea of my entire army dieing because my necromancer does is a bit eeeeh to me.
Also if i have a hero with some skeletons when I lose my necromancer the rolls for LD are useing his correct?
Often I put my necromancers (applies to them whether or not they're the general) in blocks of troops and then let them duck out just before combat. This protects them from magic that doesn't require line of sight (lore of heavens), missile fire, and troops such as flyers and cavalry. If none of these are a worry, then I let him wander behind the lines or hide inside a copse of trees.
On a master necromancer, I sometimes take the gem of blood. Or I make him ethereal with the cloak of mist and shadows. He should be avoiding combat, but you never know what's gonna happen, so I always throw some kind of save on there.
What about the 4+ wardsave that makes him stupid is that worthe it?
I don't think so, only because his leadership is only slightly better than average. A vampire's, on the other hand, is quite good and will usually pass any stupidity tests. I wouldn't trust a master necro with it though. I took the crown of the damned last week, and luckily it was on a lord (in a huge 4200 pt game). I rolled three 9s, barely passing.
Ok I asked this also could you shed some light on it for me? (although light might not be to good for the counts)Originally Posted by Mcdohl
Yes, they use the heroes leadership..
Stick him wedged between two blocks of troops a bit further back from the front, very little has LoS to him and nothing can fit in there to charge. Sure his LoS is bad, so you wouldn't want him to be there if you intended to use magic missiles.
My favourite method for killing necromancers (especially the general) is a suicide model, this could be a giant scorpion (TK), a hero on a flying mount such as HE commander on eagle, or whatever.. There are lots of choices, they charge the unit he is hiding in and direct all attacks onto him, thus killing him, then lose combat from ranks and banner and flee. These guys are always fast (usually fliers) hense why they can get in there quickly, so they usually get away easily enough. And even if they don't, it is well worth killing the general and sacrificing.. Well, thats why I didn't recommend putting him in a unit. I've used the tactic several times to bring a VC army to it's knees, as well as suggesting it to people on another forum I run and they always report good success. So make sure that isn't going to happen when you stick him in a unit, because there is very little you can do about it..
Of course, the best way to protect your general is to simply take a Vampire.