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Hey all you creatures of the night.
As you can no doubt see from my signature, I'm considering joining the ranks of the undead in the near future. However, I have a question that I know you all can answer for me, and it is thus:
Is a Lahmian army big or small?
I ask because I like small, elite armies, and I don't have much interest in collecting a horde. I realize that the size will vary according to what I take but I mean is it more akin to a Blood Dragon army (fewer, more expensive troops like armored Skellies) or a Strigoi army (lots of gross Zombies).
Keep in mind I want the army to be characterful (fluffy), so I would go with what Lahmians are known to use.
Well, traditionally (fluff-wise that is) a Lhamian army uses hordes of skelletons. But there's no reason why you couldn't make a small elite Lhamian army.
Just use dire wolves to fill out your core choices so that you have plenty of points left over to spend on the more expensive units, such as knights, spirit hosts, and maybe even a black coach.
Fluff-wise, I suppose you could pass off the army as a band noble knights that were all seduced by the Lhamian (or something similar).
Hope that helps a little bit ^_^
Neferata's right. The size will depend on how you run it. With grave guard, black knights, spirit hosts, and a black coach, you could go very small. The idea of making them a band of seduced knights or some such would work very well. They'd be her retinue. I don't picture scads of zombies with a lahmian. Toss in a thrall and a couple of necromancers who were once given the blood kiss, and you've got a solid army.Originally Posted by Zanzibar
As for the demonic legion of nurgle, my friend plays it. It's a very small army since he uses six plague riders. And let me tell you, that army is as tough as nails. The cloud of flies makes them hard to hit, and their high toughness makes them hard to wound. Plop down a great unclean one in the middle with a whopping 10 wounds, and it's rock solid.
Yeah, that's part of the appeal, but six Plague riders? Ouch. I only have three in my list, but I have two two-beast Chariots .Originally Posted by DavidVC04
Well, Neferata pretty much hit the nail on the head. After reading up on the Lahmians in a White Dwarf (the one that debuted the Vampire Counts), I was intrigued when I found out that Neferata has vampiric agents all over the place, acting as consorts for warlords and dukes and such. Thus, I planned on using one of those swain Knightly Heroes and converting my Skeletons from Men at Arms, as well as a small unit of Black Knights (six, probably) from Knights of the Realm, all representing my vampiresses former lover and (what's left of) his forces. I don't really mind having a horde of Skeletons (three units of twenty?) as I really like the Men at Arms models and Skeletons are easy to paint , but I don't want legions of Zombies.
I would like a Black Coach but if it's too expensive I won't take it. I was also considering Banshees, Dire Wolves, Bat Swarms (too von Carstein?), and Spirit Hosts but I shall have to get the army book first. Of course, I also considered playing with Neferata herself but she's 715 points (or close to)! Crickey, that's just not feasible in a 2000 point list.
I must say, I'm leaning more towards Lahmians, despite what the pollers think. I do have another question, though. How good are Lahmians at magic? Can I get away with a Lord, Thrall, and Swain Knight?
If you use grave guard, you'll probably only have points left for two blocks of skeletons. Fitting both GG and BKs into an army can be tough as they cost a bundle of points.
The only advantage bat swarms have over spirit hosts is that they skirmish. Spirit hosts negate ranks, something bat swarms can't do. They're by far the better swarm, so I'd just leave the bat swarms out altogether. Finding points for both will be tricky.
Banshees are much cheaper than the black coach and great against low leadership armies. I think they fit the fluff of lahmians better than the coach.
A lahmian is as strong in magic as a von carstein or strigoi. Necrarchs get a nice +1 to casting and blood dragons generate one less power die. So lahmians get the standard VC magic abilities.
You can only get a swain if you run one of the appendix lists, and those aren't official lists. So no tourneys with it. I'd do a count, a thrall, and two necros. Magic is really important to VC. If you want a lord, then i'd take a thrall and a necro. You need at least one other magic user to cast IoN more than once per turn.
I'll be using the appendix list then (tournament schmournament) .
As for the Lord, I got a little confused. I didn't mean the Vampire Lord that takes up a lord and hero choice, I meant the Vampire that takes up a lord choice (Count, right?). I thought it was the other way 'round. So, how about a Count, swain Knight, Thrall, and Necromancer? That seems like an awful lot of points considering Vampires are so expensive. Maybe leave the Thrall out (and play the Countess up as the jealous, domineering type)?
The Black Coach is out then, and I do really like the Banshee models. I'll also run the Spirit Hosts, like you said (using ghostly-painted Grail Pilgrims as the murdered serfs of the Knight, doomed to serve him even in the afterlife!).
As for the Grave Guard, I think I'd rather leave them out and go for more Skeletons, despite my earlier comment. Plus, I like the old Grave Guard models more than the new ones. This might also allow me to field a couple more Black Knights (I'm a sucker for powerful cavalry).
I think this just about cinched it for me! Vampire Counts is the way I'm going . Thanks!
Last edited by Zanzibar; September 20th, 2005 at 01:10.
Sounds like you've been given the Blood Kiss!
Heh, I've just arranged a trade with Wolf_Pack for the army book and a blister of Lahmians . I'll get my list up within two weeks then start crying because I now have FOUR armies on the go . I need money...
Haha, quite the predicament.
Well, I was going to use a Brettonian Paladin as a swain for awhile, but I realized that for a few less points, you can get a much better Wight Lord to lead your cavalry (in my opinion at least).
Killing blow on a 5+ is just way too good to pass up!
Ah, but it's all about the fluff (and I have some spare Pegasus Knights I can use).