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Okay, so I've decided to collect Vampire Counts! YAAAAYY!
Anyway what units do you never leave home without when battling, I just need some ideas. Thanks
I suggest you read the "Thinking of starting Vampire Counts" pinned thread.
Life is too serious to be taken seriously
Yes, but thats not what I asked, I want to know what units people always use.
My always always units (besides the obvious skeletons) are spirit hosts and ghouls and dire wolves. Always.
You might not beleive this, but nver leave without a vampire! Master necromancers are way too shaby to be your general.Originally Posted by Alucard
Never leave without a bat swarm! why? they aren't undead, but are still unbreakable, so they won't crumble to CCR and hold a unit for a round or 2.
Never leave without extra skeletons, and I mean a whole bunch of them! I've seen way too many generals get short on ressurection material ^_^
Bat Swarms fly 10" too.Never leave without a bat swarm! why? they aren't undead, but are still unbreakable, so they won't crumble to CCR and hold a unit for a round or 2.
Never leave without extra skeletons, and I mean a whole bunch of them! I've seen way too many generals get short on ressurection material
And zombies are my preferred choice, with a common skellie amongst them.
So far from my experience, Necromancers have proven to be invaluable. I field no less than 2 in an army (I play 1000 - 1250 point games)
I've recently started using Vampire Thralls, and those make a huge difference as well.
Besides the characters, I'll always have, at least on me ready to go if I want to use them in a game, Black Knights, Black Coach, and a Banshee. Now that I have the Knights, I will usually always use them, and I will switch between a Banshee and a Black Coach depending on the army I am playing against.
Warhammer Fantasy: Vampire Counts | Wood Elves | Chaos
:yes: Vampires are v. important: they provide the fighting power and the leadership support you need. You have to decide on the bloodline-> read the bloodline sticky thing.
Blood Dragon-if tooled up carefully, they are combat beasts, and can take out anything (or near anything ) that is thrown towards them, sometimes even a blood thrister.
I equip mine as: Crown of the damned, heart piercing, red fury, great weapon, shield, full plate armour, extra level of magic.
With this, he never misses and due to high strength he kills the toughest opponenets in a few hits.
Von Cariestan-standard vampires, still very powerful in combat, but more oriented towards support. They have very powerful bloodline powers so, if you like support, taket hem.
I equip mine as: great weapon, book of arkhan, crown of the damned, earthbind, wolf form.
THis vampire is my syvania one. I know, he doesn't have aura of dark majesty, but my strat is to have thralls running around with him while using weaker units to screen. This requires wolf form, as it grants a high movement. That 'retinue' destroys everything they run into, including my friend's blood thrister, in one turn.
Strigoi-they are rank and file killers. Like blood dragon they are also combat beasts if tooled correctly. Although they are not as potent as the blood dragon in murdering individuals, they compensate by destroying units of troops.
I equip mine as: srry i'll post it up as soon as possible, don't have codex with me.
Necrach-Most powerful of all the vampires in magic, they have the ability to summon hordes and hordes of zombies/skeletons. Very powerful, as they can get ALL six spells of the lore and can be lvl 4 as well. THey also have 1+ to cast and dispel. Ther combat prowess is somewhat limited due to low WS so try to avoid things that are clearly stronger than you. I learned that the hard way in a campaign when archaon unleashed the power of u'zhul onto my vampire, disentegrating him in a swipe :cry: . no matter. Don't make the same mistake as me! Saying that, NEVER take necrach thralls. THey suck, and cost WAY too much. Get other heroes, even wight lord is better. Better still get more necros, as if you choose the path of teh necrach, you will need to have very powerful magic.
I equip mine as: 'see above'
Lahmia-most underestimated bloodline, hoewver, they are no where near defenceless. They have impossibly high initiative and if they are in 40k, they will own but sadly warhammer fantasy doesn't use the same rules. They use beguile and trickery to beat opponents.
I equip mine as: innocence lost and then 'see above'
Wight Lords: I wouldn't really get these, vampires are better, however, if you want to have a nice theme, these are cool. I normally either give them everything or just leave them with great weapon , heavy armour, shield and smoetimes a mount. But i more often give him the sword of the kings and enchanted shield, heavy armour. That way, he's more dangerous than he looks (which isn't very nice).
Wraiths: These are hardely ever used, with a reason. They are simply TOO expensive for what they do, whcih is spread terror everywhere. However, he's cool and if you want to get him, help him by putting him in a unit, so he won't die by one charge. A famous tool up for him is cursed book becasue he can't be touched by normal trooops and this helps tremendously. Another is the obsidian amulet, which gives him a good chance against magical attks.
NEcros: they are compulsory, unless you get syvanlians. They are cheap, and have oneof the best lores int he game. invocation of nehek is VERY useful as well as vanse danse macarbe, curse of years etc. Very famous tool ups include: cloak of mists and shadows for generals in small games (granting him near invunerability), sometimes black periapt, however all VC generals find that Book of Arkhan is the best item there is. THis is because it's just such a useful bound spell. Rod of flaming death isn't bad but a bit pricey. And of course, dispel scrolls.
Skeletons: you will find these are very useful. They form the core of your army but they are very weak and hardly kill anything. To kill is not their purpose. Their purpose is to swamp the damage of the enemy, fear the enemy, outnumber the enemy, whiel the pesky little vampire that's hiding lashes out and destroys the enemies. Always give them hand weapons and sheilds, as this provides a better chance of survival.
Zombies: they are degraded skeletons and have the same use as the skeletons. There is a big argument of which one is better and i won't delve into it. They are cheaper than skeletons so they can outnumber more. best is to get a mix.
Dire Wolves: New players often dismiss this choice due to their low stats, but if you look more closely, you see that they are fear causing fast cavalry, with str 4 on a charge at only ten points each. That's a bargain. Some have even gone further and made a wolf army with wolf summoning lords, thralls etc. (von careistans). They are very good and negating ranks and getting from one place to anotehr (like screening a vampire in an open field against a cannon or somehting) but they cause little damage and die very quickly to arrows and reapeter bolt throwers (the elf one). But they are still a must to take.
Bat Swarms: personally i find no use for these, but looking at the posts above , many people will disagree with me. They can't fly very fast, they aren't undead, and they have weak stats. They are good at blocking and tying up becasue they won't crumble but don't expect them to do any damage what so ever. I find them too expensive but thye are good against fliers who seem to like lurking int he rear of your army.
Spirit hosts: These are very good and cheap for what they can do. In small games they are nigh invincible, because there is little magic. THey can block missile fire, to allow the more powerful hitting troops to be undamgaed and they enemy to waste ludricious amounts of points. However, they are also good at flanking and attking weak units, but be warned DO NOT use them to attk strong and numerous units without help as the only result is that they will die a horrible death and you will cry over your lost floating troops. :yes: :yes:
And try to avoid strong characters like JSOD (jaguar saurus of death) with great weapon and venom of the firefly frog, as they will be destroyed in one turn *SOB*
Graveguard: These guys are tough. If you like tough guys, get them. THey are also very good at making your opponent scared, becaues they have killign blow. Even if they don't cause a killing blow, they can take quite a lot of punishment and can hold their own (unlike most undead units!) A famous combo is to add a vamp or two in and watch happily as they destroy every unit they fight.
Black Knights: These are like graveguard on horsies and with big bad lances. And at only a VERY low cost for what they do. They have VERY high strenghth when they charge and when combined with teh BANNER OF THE BARROWS, nothing will survive under their destructive wake. They are a must if you want some good reliable cavalry in your army. Oh and they don't need vampires with them, they cause enough damage on their own! If you add vampires, your oppoendt might through everything she/he got at that unit and you will be very srry, whereas, if you divide, your oppoent will have to choose (the result is probably the vampires) and you wil be cleaving away happiily with at least one thing.
Ghouls: These guys are awesome. THey can be screens, they can take some hits they have poison. At the price of a skeleton. AWESOME. I NEVERNEVERNEVER leave without them. Your opponent will come to fear them, especially when you use strigoi and summon millions of ghouls (well i might be over doing it) from the table edges and running towards them. They are VERY resilient to missiles, probably even more than the graveguard, becasue they are skrimishers and they are armoud HALF the price of one graveguard. SO, GET THEM GET THEM GET THEM!!!!!!
Fell Bats: no comment in particular. THey are like any normal flier, but theyy cause fear. I always get them, becasue fliers are extremely useful in any case.
Banshee: Theoritically they rock, but as I found out very recently, howl aint' as good as it seems. Sometimes you are lucky and blast chaos knights to pieces (and cackle manicallly as your oppponent weeps in anger and frustration and depression ) but normally, it isn;t particulary strong. banshee is relatively useful though and just for fun I get her. She is awesome in groups thouh. What I mean is 2 banshees running around together and blasting troops with howl. Your oppoent wil hate them!
Black Coach: This unit was my first unit in my vc army and i never stopped using it. Why should I? It's ridiculously tough, gaining wounds and such, and terror is just too good to pass up. All my oppoents hate it and blast it with all they've got. True, soemtiesm it is reduced to a pile of wood and debris, not to mention bones, by a lucky cannon shot (damn the dwarves) but other wise, it is nigh invincible against missiles. There was one time where my high elf friend blasted at it with 36 arhcers and 2 repeater bolts for 3 turns and took off one wound, whcih I healed back with my invocation in the following turn. YOu see it's power now? If you manage to charge into a juicy spot, like skrimisers, etc. flanks, and you destroy them, you'll get so many wounds that nothing can destroy you (except for that cannon). Just reember in the beginning charge weak thiongs, to gain strength and avoid cahrgin into a strong unit unless they are already engaged or are severly weakened because or else the chariot will be stuck and the unit will happily hack away at the coach , make you lose 200 points worth of goodness.
So I know that was a somewhat brief look at the vampire counts but i haven't got much time now see.
hope that helps