FIGHT VC vs HOC - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 6 of 6

Thread: FIGHT VC vs HOC

  1. #1
    Member
    Join Date
    Nov 2005
    Age
    38
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    FIGHT VC vs HOC

    12 Chosoen Chaos warriors 356pt (Nurgle and all best stuff)
    5 Choosen Chaos Knights 350pt (Nurgle and all best stuff)
    vs
    19 Tomb guard 259pt (shield, bearer,captain,musician)
    19 Ghoul 152pt
    1 Black coach 200pt
    2 Banshee 180pt
    10 Fell bats 200pt

    What damage to this army can do the 17 elite chaos army models?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    How much damage? Plenty. March block his knights with your fell bats so that his warriors get ahead. Then swamp the warriors with the chariot and grave guard (is that what you meant instead of tomb guard?).

    The ghouls will be great for poisoned attacks so that you won't need to roll to wound. Poisoned attacks are great against knights, too.

    But neither of you have any heroes? Are you playing some different rules? And do you need one more core choice?

  4. #3
    Senior Member Big_Canadian's Avatar
    Join Date
    Dec 2005
    Location
    Montreal, Quebec, Canada
    Age
    29
    Posts
    395
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    theres NO way he can win even if your a newb!! lol he is goign to get clobbered ...as long as you flank and hold him up youll be FINE absolutely fine just keep the flanks happening

    btw ur army is REALLY illegal lol you need another core choice and you have 3 rare choices...in theamoutn of points your playing you can only have 1 and you need a general as well ... technically you ALWAYS have to have a general in a VC army or else your army will crumble from the beginning of the game
    Last edited by King Ulrik Flamebeard; December 23rd, 2005 at 21:37.

  5. #4
    Member
    Join Date
    Nov 2005
    Age
    38
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    Thank you
    I know the rules.
    This is just the part of forces what left from both core. Now i know from you, that the unit power isnt the great advantage at all. Sometimes numbers wining, maybe numbers wining in most battles.

  6. #5
    Senior Member Big_Canadian's Avatar
    Join Date
    Dec 2005
    Location
    Montreal, Quebec, Canada
    Age
    29
    Posts
    395
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    number IS everything ALL the TIME ... Id take a rank and file unit over most things any day
    What you are we once were. What we are you will become!!!

  7. #6
    Member twinkazz's Avatar
    Join Date
    Sep 2004
    Location
    North Yorkshire
    Age
    28
    Posts
    160
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    It that often, the simple armys and tactics do very well. I guess using lots of rank and file troops well is better than using a mish-mash of units you aren't used to poorly.
    "If you want a picture of the future, imagine a boot stamping on a human face... for ever."

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts