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The shambling Zombie
The creaking Skeleton
The speedy Dire Wolf
The voracious Ghoul
So this should spark some debate. What do you think is the best core unit for VC? And what are criteria for what makes a unit best? Is it versatility? Cost? Stats? Upgrade options?
I like my Sylvannian zombies: lots of weapon options (halberds or shields and spears).
I also love converting them from empire and zombies!
"If you want a picture of the future, imagine a boot stamping on a human face... for ever."
I would say the zombies, since they are great for setting up other tactics.
It's a toughie. I use zombies, but never expect them to do much, so they don't seem fantastic to me, just a bump in the road. I think I can live without direwolves, and have been making more and more lists without them, because they always either get pincushioned or smashed without being worth their points, and it feels like I am just giving my opponent 100 pts for 2 units of 5. Skeletons I almost always run 2 units of 20+ of, and they would get my vote if there weren't ghouls. I only have 12, but that 100 points is some of the best and most efficient I think I have. Skirmishing, not needing the general's leadership to march, 360 degree charge radius, 2 poison attacks, -1 to hit, fear, and 4 toughness is great, and for 8 points they would be a great unit in any army, and I am so glad we get them.
In a game I played a few days ago vs Ogres, my two units of 6 ghouls made a unit of 3 yhetees flee of the table, killed 2 leadbelchers, and made 3 ironguts flee. I think they also may have taken care of a bull unit too . Thats like 5 times their pointsworth in one game, and if that can happen, I am willing to risk them being alive and breaking, because when they are effective, they rock, and when they aren't, they are only 1/20 of my army.
They have also gotten a rear on chaos warriors and killed them, they have broken pistoliers, and are always great for a flank charge. Obviously they can't do it all, and their low ld sucks at times, but they certainly get my vote.
It's not really a fair question that I asked. Two units are ranked, one is fast cavalry, and the other is a skirmishing force. They do such different things.
But I've really bought into wolves after the last league I played in. I took 30 wolves in larger games, and at least ten or twenty in the lower point ones. That many fast cavalry units, which happen to be unbreakable, really did a lot for me.
I've thought about, but haven't tried, taking two large units of grave guard as an infantry base and multiple, large units of wolves to fill the core units. That would surprise people, at least the ones I play with.
If dire wolves could choose to flee from charges, despite being unbreakable, they would be the best thing in the game I reckon.. The fact that they can't limits them a bit.
Its hard to define 'best' though, because as you mentioned they all have different roles in an army and can all be used in their respective 'horde' type army effectively. I suppose I'd have to say zombies, you very rarely see an army without zombies.
My vote went to the skellies for some reasons:
1.)They can have a great armor save, and even though they might cost a little bit more points, I take it everytime, and I have never lost a unit of skellies fully armored yet. To me, worth it everytime.
2.) Zombies I don't take that often is because they are just a waste of points IMO. Yea, they can tie up units and they start off with great numbers, but I can just use 3 magice dice to bring up a nice unit of zombies in one turn.
3.) Ghouls were close to me picking, I didn't pick them because they are alive. That, to me, is their only weakness.
4.) Dire Wolves are great, too. I didn't pick them because you can't regenerate them after they get shot up, or if they get charged since you could already be in combat or other situations. They don't have the staying power as skellies do(or even Zombies!!).
Skellies are also great in other armies like the Kemmler list (skellies with GWs is still blowing my mind away! ) and the Sylvanian list with the other weapon choices. Skellies are one of the best core units IMHO, just for the fact that they are almost like unbreakable goblins with lower leadership.
You're right, skeletons are great. Their armor save is good considering their weak combat prowess. Skellies serve as a much better tarpit unit that zombies as they have greater durability. Everyone talks about the fact that skeletons don't kill much more than zombies, which is largely true, but they do survive longer.Originally Posted by Sotek
Taking spears on skeletons can prove an advantage if they come equipped with spears. With the assistance of the Staff of Damnation, those rickety bones can take out some opposing infantry.
One of the few units we have who can kill stuff, fast and quite tough as well... and very cheap.
They also have the option to flee which opens up some nice tactical options as well.
Their low LD isnt that big of a deal as the loss of a unit isnt the end of the world, you enemy just wasted a round of shooting on your dirt-cheap ghouls.
""What's the matter? Don't ya like clowns? Don't we make ya laugh?" - Captain Spaulding.