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I am new to Vampire counts and i need some help.
First which vampires to collect. I like the blood dragons but my friend says i should collect necromancers. Which would you choose?
I have a 1500pts in mind to collect so any suggestions would help.
Last edited by throkkenn; June 14th, 2006 at 13:54.
Well, "necromancers" aren't a vampire bloodline, they are a different unit of their own. You may be thinking of the Necrarch (can't spell it), who kind of a squishy super necromancers. Personally, I like Blood Dragons better, but thats just me.
You spelled it right don't worry . Since you need necromancers to play a game below 2000pts, go with a pack of them first, then you can expand your bloodlines.
Funny, I think you just did :tongue:Originally Posted by Ironhead
Well until recently, I've been playing 1500 point games, so I might be able to help ya out a bit.
First thing's first: Magic, and Fear.
It doesn't matter what bloodline you play, you need yourself a strong magic phase. So if you're playing Blood Dragon, I'd recommend your character selection be 1 Blood Dragon Thrall, and 2 Necromancers, both pumped up to level 2. You're going to need your Necromancers to beef up your Skeleton and Zombie regiments, so that you can outnumber your opponent's regiments, hopefully win in combat, and autobreak him with fear.
For your Skeleton and Zombie regiments, the absolute minimum you should go is 20 per regiment, but you'd probably be better off around 25, or even 30, if you can afford it. Skeletons, I like to deck out in light armor, and not spears, because you don't need those attacks. Skeletons do better off if they can try to survive and hold up units. Hopefully they can protect themselves enough, deal 1 or 2 wounds to the opponent, outnumber, and win combat through numbers and ranks. Once that happens, fear kicks in, and if you outnumber, they autobreak, and you have a chance to run them down.
It took me awhile to fully realize that. Your units don't need to deal a lot of damage to win combat. They just need to win combat resolution by 1 point, and then it's all over for your opponent as long as you outnumber. So keeping those numbers if your Skeleton and Zombie regiments is vital.
But you do have some big hitters, you'll need some big hitters, and you should utilize your big hitters. For Vampire Counts, our choices are pretty much Grave Guard or Black Knights. I used to think that Black Knights would be better, because they are cavalry. But I've since changed my mind, and I'd rather run Grave Guard at this point.
The reason why is, Grave Guard are less expensive, and you can field more of them. Black Knights, if you only have say a regiment of 5 or something, they are too easy to kill off. Every wound to them is vital. They might be able to get in a better charge than Grave Guard, with their lances, and they may have a better armor save since they are mounted, but overall, they are too easy to kill off in small numbers, and they are essentially a waste of points.
I'd rather field a regiment of 20 Grave Guard, equipped with Shields. If you have 40 points to spare after your list is pretty much completed, Halberds are nice to give them some extra strength in combat, but halberds aren't neccesary.
Now a lot of people will disagree with me here, but I like doing this; I'd put my Vampire in with the Grave Guard. Some people will argue that a Vampire is better off with the Skeletons, since the Grave Guard has enough hitting power on it's own, and you also can't re-summon Grave Guard if they get killed off, and your Vampire can eventually become vulnerable. True. I just have a different way of looking at it. I like having a Vampire in with the Grave Guard to ENSURE that the Grave Guard rack up their wounds. They are the one thing that really should be dealing damage. Unfortunatley, their statline isn't amazing, and can still benefit from a little help. I run Necrarch, so my Necrarch Vampires do pretty well with Grave Guard, your Blood Dragon will be TONS better
I would not want to face a regiment of 20+ Grave Guard with a Blood Dragon Vampire leading the way.
In smaller point games, like you're playing, don't bother with the Black Coach. It's a great unit, but takes up too many points, and you need your numbers. One thing you probably can benefit from, however, is a Banshee. Depends on the army you're facing, but a Banshee can be really good.
Just remember that fear. Don't underestimate your Skeletons and Zombies just because of crappy statlines (and in the case of Zombies, attacking last). These are your core units, and they CAN and WILL do their job if they are given the oppourtunity to. The oppourtunity means giving them numbers, either through fielding large regiments of 25-30, or by summoning or even better yet, both. So even as a Blood Dragon army, you still need your Necros.
Some vital magic items for your Necros would be a Book of Arkhan, 1st and foremost, because the Vanhel's Danse Macabre spell for Vampire Counts is brutal. You can summon a new regiment of say, Zombies, in your opponent's rear or on the flanks, and then in the magic phase, give them more movement to charge, and get a flank or rear charge, forcing some panic tests. Vanhel's Danse Macabre is a very important spell to us, and having a Book of Arkhan on at least one of your mages is the only way to guarantee that you'll get it.
Another important item, I've found, is the Staff of Damnation, allowing anything within 12" of the mage to get Hellish Vigour, which is another nice spell. Let's even your Zombies attack first in combat automatically, and you get to re-roll any missed to hit rolls. That's a pretty good way to help your Skeletons and Zombies win combat. On a Grave Guard regiment, that'll be brutal, especially if you equipped them with the Banner of the Barrows (3+ to hit regardless of WS, or any other to hit, modifiers).
Hope I was of some help to you. Good luck with your army
Warhammer Fantasy: Vampire Counts | Wood Elves | Chaos
Thx for all the help here is my first 1500pts army list.
Vampire Thrall (Luthor Van Drake) 80pts
Equipment: Hand weapon, heavy armour, shield, nightmare, barding, lance. 22pts
Master strike 25pts, Strength of steel 15pts.
Vampire Thrall (Drekel Von Garl) 80pts
Equipment: Hand weapon, heavy armour, shield. 6pts
Honour or death 10pts, Heart piercing 25pts.
Necromancer (Sharskin) 65pts
Equipment: Hand weapon.
Level 2 upgrade 35pts.
Spell familiar 15pts, dispel scroll 25pts.
8 Black Knights 184pts
Equipment: Hand weapons, lance, heavy armour, shield, barding. 10pts
Musician 8pts, standard bearer 16pts (with the Banner of the Barrows 45pts), hell knight 16pts.
10 Skeleton Bowmen 100pts
Equipment: hand weapon, bow.
10 Skeleton Bowmen 100pts
Equipment: hand weapon, bow.
19 Grave guard 228pts
Equipment: Hand weapon, heavy armour, shields. 38pts
Musician 6pts, standard bearer 16pts (with Screaming banner 40pts), Crypt keeper 12pts.
15 skeletons 120pts
Equipment: hand weapon, shield, light armour, 30pts
Musician 5pts, standard bearer 10pts, skeleton captain 10pts. 25pts
Im always 2 steps a head and one step behind you!
Your mind is a maze and only you have the map. (I lost mine years ago.)
right, 1st of all you cant field skeleton bowmen. just skeletons with hand weapons or with spears.
(you can only take the bow men with certain armys that GW have created, like the armys of silvania, which is a variation on the vampire counts army)
so you have a grand total of 35 skeletons (counting the bowmen as normal)
i have 80 zombies in my 1500 army (4 units of 20)
your seriously lacking numbers im afraid, (even i struggle come turn 4).
id surgest losing either the grave guard or the black knights and investing in some zombies, or some more skeletons and some dire wolves (cant beat that auto flanking, str 4 charge).
im not sure about your thralls im afraid, i dont like blood dragons, their just too damn strong. give me von carlsteins anyday. i do know that youll need atleast 2 necros to stand any chance of getting any spels off though.
im currently learning against a dwarf army, so i have the luxury of taking 3 necros, all tooled up with offensive magic (dwarves dont get a magic phase in the normal sense) but they get extra dispell dice, and 3 necros can hold their own here.
i currently play something like this
about 80 zombies (they dont kill anything, but there are alot of them)
3 fell bats
15 unit of grave guard
banshee (if i feel lucky)