Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
As it is generally agreed upon that VC core units need to be of large size to be effective, my question is this... do you start with the units maxed out or rather start with smaller units and rely on summoning spells to swell your ranks. I am just putting my VC army together and I am trying to work up my army list. Should I use large core units right off the bat especially if i field blood dragons or go conservative on the unit sizes to free up more points for other units and hope my summoning goes according to plan? Advice from more experienced players would help as i have only experience with chaos beastmen as of yet. Thanks in advance.
I like to beef up my regiments from the get go.
20 per Skeleton regiment, 25 per Zombie regiment.
Summoning is too unreliable. You may not get the spell off... your opponent may dispel... you may miscast... you may not get the number of models you're looking for...
I like to start with big regiments, and then even try to add onto that. Usually the first turn is all I have to be able to just summon into my regiments, before I need to start casting spells based on tactics (I.E. new regiments, Vanhel's Danse Macabre, Hellish Vigour, etc...), so I like to make sure I have beefy regiments by starting them off decently sized.
Warhammer Fantasy: Vampire Counts | Wood Elves | Chaos
I usually start at 20, but if I have the points, I'll go to 30. Nell2ThaIzzay's remarks are the safest way to go. Start big and then you can use IoNs on new units.
What I've found is that opponents will let an IoN go if you're casting it on an existing unit if they're expecting you to also try to start a new unit that same turn. So sometimes you can get away with a medium sized unit to start and then beef it up. But Nell2ThaIzzay's right that IoN, like any spell, is unreliable.
Sometimes I field one small unit at the beginning of a game. I call it a "starter kit." Then I'll start enlarging it in the first couple of rounds.
If it's a unit where you'll have your general or a necro, start it out big. You can't risk it getting whittled down by missile fire or hit with a chariot before you have a chance to summon new troops into it.
Oh yeah, welcome to LO, RoeCeiphus!
keep in mind that summoned skellingtons come equipped with whatever the regiment already has, so try starting with one or two decked out units with bare bones (ar ar ar) unit size
All of which makes me anxious, sometimes unbearably so
heh heh i usally have 2 skelies of 25 and 1 of 30 i don't use zombies, pretty much i want reliable units see ya can't always reley on magic thats just foolhardy and there really are some nifty spells in the necro lore other than the summoning power
"take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly
"i'm gonna grant you your greatest wish i'm gonna show you a world without sin" ;- serentiy
"I am a leaf on the wind, watch how i soar" ;- serenity
If you're going blood dragon it might be best to start with mostly large units...
I tend to start all my units at 20 strong, they're sort of effective like that and can be built upon during the first couple of turns. If I have some spare points I'll throw in a small unit and build it up.
Its better to build up existing units than to make new ones remember, because if you add to a unit it doesn't increase the victory points but if you make a new unit they are worth points and generally will be small. Though you can put them in nasty places.