Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I must first introduce myself... I'm new to Fantasy but I know much from the warhammer universe (from 40k...). I already own a copy of the VC codex, but don't own the general rule book (waiting for the MAGNIFICIENT deal with Gobbos and Dwarfs to get the cheap version...) and I wandered if it was possible to build and have fun/win/be competitive with a necromancer based army. I'm really new to the Magic phase (non-existant in 40k) and I wonder if I can/should rely myself on it. I decided to go VC because I beleive they are quite simple to play (unbreakable...) in game terms, which is positive for a first army... I've read a few articles about Necromancers, mostly army list and I'd like to know if it is possible to get an effective Necro list under 3000 points (let's say 2000). I'd also like to know which options/wargear are valuable ones (power familiars, etc). Also, would a Thrall (replacing a LvL2 Necro) be of any use or should I stick to Necros only ?
I'm sorry for this big block of text, and thanks in advance for any advices.
I used to run a necromancer army, but later I opted to replace some with vampires, just because I had the models and decided I might aswell use them.
Using all necros can be very effective, especially in the new 7th edition, even though people may say they arn't as good because they have to use there own dice. With the new crossfire rules you can charge a unit, raise 5 zombies behind that unit you charged, break that unit and there is no chance of that unit getting away because your zombies got them.
Also depending on how magic goes people may take less magic defence because people with think for the most part it has been toned down, but with VC every necromancer has atleast 1 good spell to cast (it's the one you can always choose to have that lets you raise more guys).
Your only problem you'll come across is elite infantry that will beat you through kills and your static CR won't be enough to beat them, for those units I would advice using grave guard, or use spirit host to hit there front, then flank them with a large unit, or just hope he fluffs his rolls, but that may not be the best idea.
I suggest not going all necro's for 3 reasons:
1) it would be so magic heavy that it will get some cheese calls.
2) You need a vamp or 2 to have some killing power in the army and help your infantry blocks win combats
3) Necro's are easy to kill. In a all necro army your general will be a easy to kill T3 with 3 wounds and WS3 (a LVL4). A count is (pending on bloodline) WS5-9, T5, 3 or 4 wounds and a WS. On top of that he has enough killing power to stop rank and file attacks against him. A necro doesn't.
Thanks for the reply BustaCaps.
Now I wonder if an army made exclusively of no necromancers would work... I think I've read somewhere that VC needs at least 2 Necro under 2000points. That makes sense and leaves some place for a Vamp Count and Thrall or Wight Lord ( 5+ killing blow... awesome...) at 2000 points.
I also got another question fr you more wise folks : Which core is the best, skellies or Zombies ? I figured that skelies are better overall to start on board with and that ZOmbies are nice to summon during the game, but is that right ?? ALso, what is an effective block of GG and are mounted GG worth it ?
That makes a lot of questions...
Regarding your question on zombies or skeletons I would highly recomend starting with skeletons, always equipt them with light armour, having a 4+ save in combat is incredible for skeletons, and don't bother with spears. Raising zombies is ussually a good idea since you get more of them, but try to bolster your existing skeletons units to.
Regarding GG, I highly recomend using them in larger point games, these guys are incredible with heavy armour and shield, 3+ save in combat is incredible, and with banners that always make them hit on 3+ these guys are gold. if you have the points I would say put in a character with the cursed book and banner of barrows, this will be one mean block.
For the mounted Grave guard they are good, but when you have small units of them even when they loose combat by 1 or 2 it will hurt bad because of the crumble, although when used right to hit the flank and in combination with the book of arkhan you get a really scary unit.