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I usually play dwarves a lot of the time at my local GW, and get either shot 2 pieces left and right, or the char they take has got so many runes he's nigh untouchable. As i play VC, im not very good at saving my skeletons or chars, so could anyone give me some advice on how to play them and hopefully beat them (im talking about around 500 to 1000pts).
Thanks in advance.
You don't. Quite honestly, the 4dispel dice the dwarves have balanced for 2000+ pts...
When I play Dwarves, I ussully play with 3 DD at 0-1000pts. It makes a better game.
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Officially diagnosed by TekoreMelkhior, Necrarch Lord
I'd ignore the lord for exactly the reason you state. They're so geeked up on runes that you can't touch them half the time.
Dwarfs will pass most ld tests they take since they have such incredible ld, but they're still prone to autobreaking. Getting flank and rear charges to take away ranks is even more important against them to swing CR to your side, especially since their armor and toughness makes getting a kill hard for a skeleton or zombie.
I'd use plenty of wolves to get those flank charges and to deal with warmachines.
Another good unit is ghouls with their poisoned attacks.
Dwarves can be a bit tricky, you need to beat them with your static combat res, and need to take out his warmachines early. If you play carstien or stragoi you can sommon wolves or ghouls asap, you may not get to charge a warmachine, but bring them in behind his warmachine and he will probably shoot waist a turn of shooting with his organ gun or other warmachine to take out your small squad you sent in.
If they do manage to service all the sweater, make sure they are in range to charge 2 machines if you can, this way if the one you want to charge was blown up, or can't shoot for two turn you can charge the other one.
for his big blocks of troops just take away ranks, dire wolves are a good unit since there fast, black knights would be ideal, or just any other unit that can hit there flank that will take away ranks.
Unless your taking a lot of magic it may be hard to cast some spells, but try to raise units behind them, and if you have a dance dance them in, but wait to do this until his units are engaged from the front already.
Do Vc's have an equivalent of harpies or similar? if so, use those to go after the war machine.
Dont bother with the coach, their S7 Bolt throwers will knock it out in 1 hit.
The shooty infantry present weak points in his otherwise solid lines. I hit those hard and force the break, then persue into something else.
Typically, sending fast units around the flanks can annoy the hell out of them. It forces them to choose between dedicating the units to turn & face the flankers, which weakens their lines to the front. OR, they ignore them to keep the front strong, and get flank charged.
I thought VC's had strong characters? with armour saves, ward saves AND regenerate saves?
Another rule of thumb, if you are going to take magic against them, either take tonnes of it and totally overwhelm those 4 DD, or dont bother taking any (spend the points on bad ass Close combat characters)
If all else fails, try a Lord on a Zombie dragon. Most of my elven army isnt much use against dwarves, but the dragon lord totally dominates
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
VC does have strong characters, but not until 2000 pts. Playing below that means a necromancer general (or necrarch thrall if you're daring), which is Darkeagle8k's dilemma.
But yes, a thrall would do well to add some needed kills.
And yes, go strong magic. Bound spells and/or power familiar.
The Vampire player amongst my pals does quite well with Dire Wolves (fielding them in Units of 8 to 10, mainly to soak up damage and staying a threat in CC, even if they lose Combat).
Also, even though the high LD of Dwarves makes it quite a gamble, fielding a Banshee is quite a threat to them, mainly due to her ignoring armour saves (and bein' ethereal saves her from those pesky crossbows and handguns)
Fel bats do work well I've found, but they aren't all too reliable. Only having US1 means you won't be able to get an outnumber bonus, and many dorfs will deploy their machine on the edge of a hill to get that +1 CR bonus. In this small of a game however, it might work, but it's always risky. I played a game vs dorfs today and I threw 2 squads of 3 fel bats into 2 different bolt throwers. I succeeded in preventing them from shooting for a turn or two, but all my bats lost the ensuing combats.
I really would not recommend a large flying mount. The dorfs have many runes to make their bolt throwers into flyer-killing-machines. Also at this game size, I don't think it's possible to get a mount.
I would definitely take some good magic though. The ability to raise and move your army is so important in this matchup. One thing to remember about dorfs is that while they are almost indestructable, they only have 1 attack each. Thus they won't be inflicting too many kills. Destroy their static combat res, and they will fall. This means raising zombies behind/to the flank, and charge in. You probably won't win combat, but you'll sure as hell hold them in place. That can be enough to break up the rest of his battle line.
The last thing to remember is that against dorfs, your skeletons and zombies will really never inflict a wound. You need a 5+ or so to hit all but the regular dorf warrior, and will only wound on a 5+, and then he's got a pretty good save. You need a thrall who can inflict some wounds. Otherwise you will need to land hard flank charges and such. A strigoi thrall with infinite hatred and iron sinews can off 3-4 dorfs a turn with ease.
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I think 2 Necros and a Strigoi thrall with either hatred+sinews or massive monstrosity will be a good character selection for ~1,000 points. Black Knights and Grave Guard too with some small core units to allow you to take something that can chop off dwarf heads.
Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]
I've had to play against dwarves a lot lately for an escalation league. We were allowed to use the warband rules for anything up to 750 points. So for those points, I would not take any casters.
Dire wolves work GREAT for taking out dwarf cannons, and spirit hosts make a good screen against hammerers...but try not to let em' get shot up with runed cannons first. If you take a couple units of dire wolves (fell bats might actually work better) then you can shut down his warmachines.
His thane may be tooled up, but a blood dragon thrall with 2 hand weapons, killing blow, and re-roll misses will usually do the job in a round or two of combat.
Black knights work out well too, but I wouldn't suggest them if he's taking A LOT of shooting
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- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts