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I'm in the process of starting up a new VC Army and have decided that I am interested in playing Blood Dragons.
Originally, I wanted a BD Count or Lord to lead my army, because with their WS and Full Plate, they're more durable than the other types of Vampires and less likely to get re-killed, leaving my army leaderless.
Since then, I've re-thought things a bit and come up with a different approach for protecting my general. Has anyone here used a Master Necromancer to lead a BD Army? With a Barded nightmare, a ward save and the Cloak of Mists and shadows, he'd might even be tougher to kill than a BD Lord and run a lot fewer risks, because I wouldn't hurling him into combat at every opportunity. Additionally, I'd have more room for BD thralls and more spell dice than I would otherwise have.
Obviously, I'd still run a couple BD thralls and probably a BD count at higher point totals.
What does everyone think? Has anyone tried this and had it work?
to take the cloak he must be on foot...
Master necromancers usually lead armies that are heavy in raisable infantry zombies/skellies. A Horde army will be raised if you take a master and 3 lesser necros plus all the extras that gain you more power dice!
The cloak is a must have on the master necro that might get trapped in combat. however a horse can simpyl carry him away from combat to another unit.
You won't want to waste points on units that can't be raised and don't serve a strong function. usually large blocks of zombies can hold against much more powerful foes until more zombies can flank/rear charge for the win/outnumber!
Now if you simnply want an unkillable lord general, then use a Von Carstein Lord Vamp with the Carstein ring and barded steed. You'll have a 5+ armor, a 4+ ward, a 4+ regen and a high toughness and WS to stop the attacks before they wound you! It's nearly impossible to kill this lord unless you killingblow him and fail the 50/50 shot to stop the hit!
Vampires add kills to combats where kills are badly needed, because zombies and skeletons aren't going to do much in that arena.
You get superior magic from a necromancers, but a loss of combat prowess, which means you need numbers, like strategos said.
You can take the obsidian amulet and cloak of mist and shadows, and he will be hard to kill, until your opponent announces that his old blood has a weapon that ignores ward saves. Then it all goes downhill.
Remember, it's unlikely that you'll lose a count or lord in one turn of combat. Assuming he doesn't die in one turn, you can heal him in your next magic phase.
Any vampire is hard to wound at toughness 5. The ring of the night is a good talisman that any vampire can take, except for strigois which already have a 5+ ward save.
Lord level characters are tricky and most people avoid them at 2000 pts because the hero slot could be used for another fighty hero or necromancers. I do take a strigoi lord with massive monstrosity. 5 wounds makes him incredibly difficult to kill, plus a ward save, plus invocation of nehek.
I'm not crazy about blood dragons--and trust me, I've tried all the bloodlines--because game after game I find that the deficit BD's have in magic outweighs their combat abilities or armor.
I have a friend who plays Skaven, and often uses his special characters like Ikit Claw.
Well, I was thinking about using mine: fielding Hemmrich Kemmlar as my general, Krell as a better version of a Wight Lord, and then fielding a Blood Dragon Thrall. I haven't fielded this list yet, and I dunno if I'd have enough magic, but I do know that I'd have some powerful fighting characters.
Last edited by DavidWC09; May 22nd, 2007 at 19:29.
Warhammer Fantasy: Vampire Counts | Wood Elves | Chaos
[QUOTE=Nell2ThaIzzay;934159]Where is this stated?
In the item description on pg. 51 of the vampire counts army book. First sentence after the fluff description actually.