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musicians seem rather pointless in a undead army. is there any reason to have them in a unit?
Vampire counts 0-0-1
Really just to win drawn combats, but in the Undead case, that's the difference between forcing a break test or losing one model / wound. Your call in the end, but if you have the points its not too bad of an investment, in my opinion.
I find Musicians to be a waste in an Undead army, and here's why:
Most opposing armies will have Musicians of their own, so having one for yourself won't win you a tied combat. Losing by one, and losing 1 model, means losing no models if you have a Battle Standard and it is within 12". And also, if you draw, and lose by one due to lack of a Musician, losing 1 Skeleton or Zombie isn't the end of the world...
Granted, there are units such as Grave Guard or Black Knights that cannot be resummoned, but again, losing a model from one of these units isn't the most horrible thing. However, I can understand purchasing a Musician for one of these units, in particular the Black Knights where each wound is a bit more costly.
You will never flee, so you will never need the rally bonus.
I personally find Musicians to be a waste of points in the Undead army.
Hell, even in my Wood Elf and Chaos armies, I'm not always purchasing Musicians...
Warhammer Fantasy: Vampire Counts | Wood Elves | Chaos
yea, i agree with you completely nell2thaizzay.
i really dont see any advantage. i mean, in other army's i'd have them for the rally bonus. but you wont be needing to rally with undead.
Vampire counts 0-0-1
But they are usually quite cheap and by the looks of it this conventional wisdom that the opposing army will have musicians seems false, just by looking at the posters in this thread. So they could help you force some break tests/autobreaks.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
I would only take a musician for my black knights or for a unit containing a character as it gives him more time before he starts loosing wounds
I'm Useless :D
I always take musicians for units that can have them. Just today, I encountered a unit of Saurus without a musician and won only because I had one. That's odd, but it also matters against units that don't have musicians as an option. If it's a drawn combat, say against Salamanders, and I have a musician, then I've won. It's good insurance in those cases.
I'd say it's even more important in a unit of BK's since they're almost always outnumbered and have a much greater chance of losing combat if going it alone against a ranked unit, which is something to avoid in the first place.
There isnt really a reason to not take musicians. If you want to save points drop the champion in skeleton units cos they arnt really worth the points, especially when compared to the musician who saves a dead skeleton in a drawn combat whats more expensive a skeleton or a musician upgrade? Take full command you dont gain much, but without it you will lose out as almost all units that can take it in the game do except missile units and fast calvary who incidently only take a musician.
BEN DIESEL FTW!!!
Pretty much never take musicians in my undead armies for the reasons mentioned. I've found that my units either win big in combat, or lose badly, so there is very little point. Heavy hitting stuff, and where flankers are involved or vampires, are winning by a lot and don't need the musician. Zombie blocks are meant to just hold a unit still and I expect them to lose.
Choose your combats and you won't need a musician.