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I am a new player that plan to start a Lahmia army. (The vampire seems manage to seduce me over the dwarfs)
The problem is about Lahmia trait, vampires cant carry non magical armor and weapons right? so can I equip her with a common magic armor? I am thinking of the basic 10 pt enchanted shield, add a barbed nightmare, in return I got magic armour of 5+ (enchant shield), +2 from barbed nightmaire, and extra +1 for carry a shield (enchanted shield), end with 2+ save and 1+ in close combat. Can I do this at all?
i was reading a games workshop faq on vampire counts. and the same question was asked. and they said that you may not wear magical armour if you cant wear mundane.
so that pretty much snuffs out your other question. although, if u had the enchanted sheild and was rideing a barded horse, your total save would be 3+. the enchanted sheild dosn't give the 5+ armour save then the additional save for carrying a sheild, which is what i'm getting from what you said. you only get the save stated in the item discription.
Vampire counts 0-0-1
Funny thing is, I just re-read the codex this morning. Only Blood Dragon/Von Carstien have the option of carrying mundane shields, Lahmia and the others do not have this option. Therefore, they cannot purchase the Enchanted Shield, because they do not have that luxury to begin with... the army builder was right :x
.. and I just read the errata too, Lahmia cannot wear armours at all. They seem to be like going naked on the battlefield for some odd reason.
I also have a question of my own.. I've hear some rumour about a new Vampire codex from somewhere (or it may have been my imagination), is it true?
Like the others have stated Lahmia is prohibited from any kind of armour (see chronicles 2004 p.111). Nevertheless, this doesn't mean you cannot go with a cavalry based Lahmia list. A superb kit, regardless, for your lady or countess is: quickblood (5+ ward save), innosence lost (always strike first = priceless), beguile (to be in character), sword of might (gives you S6). Then you still have 15 creds to spend on magic. To keep her save toss in a Wight lord battle standard bearer with cursed book. Meaning, even when you get charged your countess or lady hits first. I know in some minor cases, there are a few chaps who have the same talent. But then your leadership will help you (Ld 9 or 10) out. In addition, the cursed book makes it harder for the enemy to hit you ( +1 to hit).
Hope this helps
I think you mean Initiative, the order in which you strike in close combat.I know in some minor cases, there are a few chaps who have the same talent. But then your leadership will help you (Ld 9 or 10) out.Cursed book is -1 to hit for enemies in a certain radius (which I will leave unspecified)In addition, the cursed book makes it harder for the enemy to hit you ( +1 to hit).
It seems that only Von Carstein and Blood Dragon gets the full benefit of the Vampire Counts abilities. Lahmia and the others dont seem to be worth their cost. Correct me if I am wrong ... I've only played four games Their lack of armour means a waste to their godlike stats line if you can't get them into combat.
You're absolutely coorect. I did mean inititiative and - 1 if ones enemy tries to hit you. But keep the cursed book close.
@ nekochenThat's a fairly strong statement. Don't get me wrong, I get your point if one looks at this from an armour perspective. But armour isn't the only thing. So yes, I tend to differ on this. However, I need to be honest, I might be biased as I play Lahmia myself.[...]Lahmia and the others dont seem to be worth their cost. [...]Their lack of armour means a waste to their godlike stats line if you can't get them into combat.
Nevertheless, don't underestimate te power of striking first in combat. Especially when being charged. One doesn't take 5 S6 attacks lightly. Of course, one doesn't charge off with Lahmia like one could do with Blooddragons. I don't see this as less powerful or less godlike, but as a different style of play. Like with my Dark Eldar (40k) I cautiously pick my fights. In most cases I concentrate on rank & file with my vamp.
The same counts for Necrarch. -2 on WS is a disadvantage. But again, that's the hole point of this particular bloodline. Necrarch aren't combatmonsters but rely on magic. And they do this superbly.
Strigoi not a combatmonster? Hopefully you will never encounter a Strigoi flying circus. Cos this is combatmadness. Imagin getting charged by a Strigoi lord (batform, iron sinews and infinate hatred) and 2 thralls (batform). That are 14 attacks which may be re-rolled due to hatred - who needs armour?
Anyway, regardless of my argument here feel free to play your own style. So, if you feel more comfortable with a enarmoured general go for it.
Last edited by lorddraahk; June 11th, 2007 at 20:40.
I've been thinking about this as well. Lahmians can strike first with a 5+ Ward. Grand, excellent, no problem. Beguile makes them more survivable too, by the looks of things. Sword of Might, making them S6 - brilliant. Level 3 Wizard - awesome.
What about supporting characters? Thrall, Wight Lord or Necromancer? With a Vampire Lord you can obviously only pick two. I'm thinking a Thrall with Beguile and Staff of Damnation and a Wight Lord with Sword of The Kings. Are those good combinations?
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
The lahmian thrall isn't a great option. Don't get me wrong, this doesn't mean she is completely useless. I do take her in <2K list or purely friendly matches. I've run 1500 Lahmian list with thrall in our local clubtourney, and I've fared fairly well. Outclassed blooddragons, dwarves, bretonnians, nightgoblins and even woodelves - I have to admit the woodelf player was fairly inexperienced - with it.
A good kit for her is: innocence lost, biting blade and beguile or innocence los and sword of might/battle.
So, I wouldn't opt for the staff of damnation leave this item for one of your necro's. The Lahmian thrall is too frail, she really needs to be hitting first if you want her to survive long enough.
If you take a countess I would say take the wight lord and two necro's. Make the wight lord a battle standard bearer with either sword of kings and gem of blood or cursed book. I prefer the cursed book, cos it's keeping your Vamp safer as well. So keep him close to your vamp at all times. The necro's are obvious: magic. Book of Arkhan is pricesless.
If going with a Lady, take two necro's. Striking first with 5 S6 (sword of battel) attacks, she's a killer. Combatsupport is given by your skellie/zombie units and wights. The necro's are there for magic support. Give one the cursed book the other Book af Arkhan and scroll. Stick both of them in a necrobunker, just behind the Lady's unit.
The last two games versus Dwarves and Brets I've been using this combo and it runs really well. My Lady goes with her big skellie retinue. Next to her stands a big unit of grave gaurd (25 killing blowing chaps) and just behind her is the necrobunker.
Hope this helps
At 2,000 pts, a Lv.3 Lady with Death Magic, Doom and Darkness!, is very deadly with her special skills, Domination, Transfix, etc. Your opponent in base contact will be -4 to their leadership when they test for all those nasty stuff