2000 points strigoi list - Warhammer 40K Fantasy

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  1. #1
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    2000 points strigoi list

    strigoi count-lvl 2 ,irons sinews masive monstrocity,infinite hatered-340
    necromancer-lvl 2 dispel scrol book of archan-150
    white lord-hevy armour,echanted shhield,sword of kings-114
    necrmancer-lvl 2 staf of damnation-140

    24scheletons+standard bearer and music199(necromancer here)
    24scheletons+standard bearer and music199(necromacer here)
    25 zombi standard bearer-160

    19grave guard-full comand-baner of burows(white lord here)-322
    3 spirit hosts-195
    black coach-200


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  3. #2
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    sorty forgot the dire wolfs theer are 2 units of 5 total 10 dire wolfs -100 points

  4. #3
    Junior Member txhazard's Avatar
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    what do you intend on fighting? I "just" made a strigoi amy tailored to fight a dwarven super artillery army, with much help from some peeps on this forum.

    Strigoi Count 205 pts
    Massive Monstrocity 50pts
    Infinite Hatred 30pts
    Iron Sinews 20pts

    Thrall 80pts
    Infinite Hatred 30pts
    Iron Sinew 20pts

    *Thrall 80 pts
    Summon Ghouls 25pts
    Iron Sinew 20pts

    *Thrall 80pts
    Summon Ghouls 25pts
    Iron Sinew 20pts

    __
    Core
    30 zombies 195pts
    Full com. (15 pts)

    30 zombies 195pts
    Full com.

    30 zombies 195pts
    Full com

    30 zombies 195pts
    Full com.

    5 Dire Wolves 50pts
    5 Dire Wolves 50pts
    5 Dire Wolves 50pts
    5 Dire Wolves 50pts
    5 Dire Wolves 50pts
    5 Dire Wolves 50pts
    5 Dire Wolves 50pts
    3 Fell Bats 60pts
    3 Fell Bats 60pts
    3 Fell Bats 60pts
    Total 1995pts


    I think this was my final no mistake list no time toadd it up(work)

    In my opinion 86 the coach unless you want it to draw fire which it is good at. not a bad unit but not alot to follow it around and support it.
    “Fixed fortifications are monuments to man's stupidity.?

    “In case of doubt, attack.?

    "May God have mercy upon my enemies, because I won't.?


    General George Patton-

  5. #4
    Too Sexy For My Whirlwind Sabe's Avatar
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    Please take some more time to make your writing more legible please.

    Overall the list is pretty good, but what are your strategies?
    Peace
    Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion

  6. #5
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    i intend of fighting all cu zthis is for tournament

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    1 AoE Magic gets by you and whamo - you're hurting pretty badly. However, I do appluad the bravery of your list. Try it out, play it... See if you're happy with the results.

    Michael Andrew Boyko

  8. #7
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    i played the list man in a tournamnet and i lost thats why i need some advice

  9. #8
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    its a stigori list where are the gouls the goulie gouls? looks* they make great for flanking units and hard to take out due to t4 and -1 to hit for skimishers
    not only are they grat 2 poision attack but suit the fluff of a goul king leading your army as a vampire esp
    when the goul change into the flanks of the oppents unit after you held ground and couped there charge by your infentry

    i feel the skeliton regiments are a lil to large and drop down to 20 and in 1st turn of magic phase summon summon summon

    not only dropping a few skelies gives you a few extra points to play with

    i would place the lord into a unit of skelies personaly as a grave guard unit can general hold by its self comparesd to your skelies

    your spirit hosts great!

    at a torny i bet you found you lost you black coatch a lot to st7 blows and missles i generaly find black coatch not to be worth it esp when you dont know your oppent eg st7 suarus empire and dwarf cannon ect

    i would drop the coatch for those reasons my self personaly esy as you army isnt a rush appraoch army like that posted with dire wolf like werewolf army
    as a black coatch would great support the fast moving units but your army is slow infentry hence it can b picked out more

    where do you place the whieght lord ?
    i would go for vamp trall instead stength 5 reoll misses 1st turn of comabt + ther blood line bowers you give it

    sure killing blow 5+ is great but do u use him to snipe emerny char? as if u d you find your oppent will return the favour!

    and the wieghts should be able to hold there own with out the whight king there his extra close combat power is needed in skies i feel as whiigh unit already got killing blow as basic trooper in there

    do u re necromancers leave the unit once and before combat starts? to prevent them from being attacked in cc

    i feel also you have to few unit to place down on the table in order to pull of tactical manourver as u servly disavantaged on a more of an open plain battle field with your flanks ect

    just a few thoughts there mate is all just my own opinion:yes:




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