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Okay, I have a question about what to take as my general with 1000 points. (Keep in mind I am pretty new to the rules of Fantasy)
With 1000 points, is it better to field a basic Necromancer (lvl 2 general), or get a thrall and spend the 45 points making him a necrach wizard level 1
I guess my problem is protecting my General. What sort of equipment would I buy the necromancer (limit 50 points remember)
If you want to truly protect your general at this low pointage, take a lvl 2 necromance with the cloak of mists and shadows.
This will protect him from everything but magic, and if he is in a unit that will protect him from crumbling.
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I hardly ever give my general ( if it is a necromancer ) and protective stuff. I much prefer to take bound items and sticjk him in a unit of 20 zombies and then summon a unit and jump in there. If im playing 2000 points though i always take a vampire for a general and then hes always good to go. Just try and keep your general away from combats that you cannot win and he should be fine.
"The anatomy of your brain is more than your mind can handle. What?"
Vampire Counts - 3500 Points
Orcs And Goblins - 2000 Points
I was playing a game last night and had my Necro with a Periapt (keeps a power die every level) and the 5+ ward save something or other.. threw him in a unit of 30 zombies and went. I had a strigoi thrall with infinite hatred and iron sinews in another unit of 30 zombies. 25 Skels with Spears and a banner, 6 dire wolves, 1 doom wolf versus a Brettonian.
I had broken and destroyed his two infantry cores and destroyed his artillery crew on turn 5 with my thrall, what he had left were 5 Cavalry with javelins, 4 cavalry with dual pistols engaged with a losing skeleton unit and a small flanking unit also engaged with the skels.
The zombie unit with the necro was down to 3 zombies and the necro, the other zombie unit still had 20 left, all 7 wolves and my thrall were left.. he rear charged my general, who had just cleaned up a unit on my turn and hadn't had a chance to move them and killed him on his 6th turn.. I lost my thrall, all the skeletons 4 wolves and 8 zombies on his turn.. and then lost everything but 2 wolves on my turn...
was pretty harsh
Last edited by Corbechev; July 5th, 2007 at 18:21.
Like Darkaegle8k, I have never given my necromancers any protective stuff.
Your pariapt carrying general looks fine. Maybe add a scroll instead of, I reckon, ring of night.
Also, of what I can make up from your post, any surplus protection wouldn't have mattered anyway, because your general probably died due to crumbleing.
The necrobunker tactic is a pretty solid one. Just watch out for fast cavalry. For extra protection, don't put your necromancer in the corners.
in a 1000pts game i like to give my general the cloak and i'll put him in the corner of a unit of skellies. then i'll put my thrall in the same unit right next to my general. the thrall is there to make any challenges against other characters since they might have a magic weapon. that usually takes care of my general not dying in close combat. as for magic, i like to make the third character another necro and give him 2 dispel scrolls, usually make him lvl 2 if i want to go magic heavy.
i play blood dragon so my vampire usually has a good chance of surviving. if he takes a wound, just heal him the next magic phase. if you get unlucky and the thrall dies, then that just sucks, but it's a part of the game. then my general is in trouble because the character with the magic weapon can hit him now. but for the majority of my games, this technique has been working out for me.