Welcome to Librarium Online!
hi all. im new here and i could do with some views on my army list.I will prolly be fightin empire. this army is a defensive one with a quick suprise with the great weps.
rune of santuary (magic 1)
rune of stone (+1 armours ave)
so 3 S6 attacks with a 2+ shooting save or 3+ h2h save
15 clansmen (general in this unit)
4+ shooting and 3+ h2h
4+ shooting and 5+ h2h
brace for veteran(he got bad teeth :lol: )
5+shooting and 4+h2h
rune of forging (reroll if you roll a misfire works on bounce too )
rune of penetrating(dodygest named rune that does +1 S)
rune of accuracry(allows reroll of scatter)
so quite defensive like i said. im think put cannon and ST on the flanks one protected by thunderers (in front of a hill i hope) the other with the main clansmen unit nearby.flame cannon in dead centre i think with great wep dawrfs on side to assist and for taking out any knights that come charging across the field.
o and can thunderes move and fire? cause the group i play with always say it follows the rules for handguns and they cant? i dunnno i get a lil confused now and again . not a great deal of magic restince but then again im not thinking he will take alot particily as he knows im gonna be dwarfs.(spooked him)
any help greatly appreciated.