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Thread: Skaven

  1. #1
    Senior Member Psipher19's Avatar
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    Warlock Engineer Itit-110
    condencer, acumulator, warp blades, storm deamon

    30 clanrats-225
    banner, musican, ratling gun

    30 clanrats-195
    banner, musican, spears

    20 slaves-40

    20 slaes-40

    5 tunnleing gutter runners w/poisond hand weapons-85

    5 jazails-100

    3 rat swarms135

    6 globadeirs-60
    ----------------
    all help will be apeiciated. pleese respond

    "Democracy is two wolves and a sheep voting on what's for dinner"
    -Ben Franklin

    -Guns don't kill people, bullets do.-

    -Support your local game store! Don't buy online or from GW stores.-

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  3. #2
    Senior Member Slai's Avatar
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    Give your Engineer the Storm Daemon, and drop the extra warpstone chunk.

    Do you need 30 clanrats? Arent 25 or 24 enough?

    Id drop the Slave numbers down to 20 each.

    Give the tunneling GRunners poisoned HWeapons to maximize their killing.

    5 Jezzails are nice.

    15 frenzied rats... Not what Id take, but each to his own. Id switch them for some Ratswarms and a unit with 3 packs of Giant Rats.

  4. #3
    Senior Member Psipher19's Avatar
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    I play high-elfs quite a bit, and its usefull to have large squad sizes to minimize morale tests. so i like the 30 rat sqauds.

    I had a practice game, and the plauge monks didn't do too hot, so i think ill trade them for some rat swarms, and globadeirs.

    ive edited my list, take a look.
    "Democracy is two wolves and a sheep voting on what's for dinner"
    -Ben Franklin

    -Guns don't kill people, bullets do.-

    -Support your local game store! Don't buy online or from GW stores.-

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    Senior Member Slai's Avatar
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    I dont see any rat swarms nor any globadiers, and the plague monks are still there =) ?

    Have you considered giving your Slaves shields? Gives them a nice 5+ save in HTH. When fighting S3 elves a 5+ save would save alot of Slaves, and they strike back as well as clanrats, really. Id drop them to 20 each and give them shields. Would cost the same.

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    Senior Member Psipher19's Avatar
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    took a wile to get the edited post up. my comp ****ed up while i was posting, had to restart and do it again.

    I dont want to give any of my slaves sheilds, I could get another modle for the price of 2 sheilds. 1 slave>2 sheilds
    and besides, theyd be indestigushable(sp) from my clanrats with sheilds.
    "Democracy is two wolves and a sheep voting on what's for dinner"
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    -Guns don't kill people, bullets do.-

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    Senior Member Slai's Avatar
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    Drop the Globadiers and take 10 NRunners with additional hweapons, perhaps. Some skirmishers with m6 is nice to have along.

    I still say you should take the Storm Daemon on your Engineer.

    And sure, 1 slave may be better than 2 shields, but you cant fit much more slaves in here. And in this size of game, I think a 5+ save would be an effective way to use your extra 2 blocks of slaves. But you may be in the right to have so big slave units.

  8. #7
    Senior Member Psipher19's Avatar
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    I also face Bretonians alot, so the globadeirs are a must.

    there, ive modified my list to my likeings, it has been edited once more
    "Democracy is two wolves and a sheep voting on what's for dinner"
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    -Guns don't kill people, bullets do.-

    -Support your local game store! Don't buy online or from GW stores.-

  9. #8
    Senior Member Slai's Avatar
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    If you are only taking 1 Warlock, why the +1 Power Dice (accumulator)? He cant use that extra dice, since he can only cast with 3 dice. Drop that, and you got another 15 pts to use. Its really not useful unless you have 2 engineers.

    Instead of the small unit of Globadiers (which wont really hit anything since only 25% of them score a kill), take more Jezzails. Take at least 7 jezzails, perhaps 8. The jezzails kill brets, the PWG dont do that unless you have LOTS of them and manouver very very well.

    Otherwise, its a firm list =) .

    You should consider dropping 90 pts off of your clanrat units to get a unit of 3 Giant Rat Packs. Or even just drop 60 pts off them and get a unit of 2 Giant Rat packs. Works great as flankers. And Brets do have large fleshy flanks on those lances.

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    Member Oven.Glove's Avatar
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    What do you generally use Nightrunners for? Thay're manouverable, but what for? They don't negate rank bonus in a flank attack. All i can ever think to use them for is as little groups protecting my warp cannon and rear from flyers.

    I always take plague rats as well. They're never gonna harm anything with strength 2.

    Do you have a frontage of 6 with 30 rats?

  11. #10
    Senior Member Psipher19's Avatar
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    Originally posted by Oven.Glove@May 15 2004, 05:20
    What do you generally use Nightrunners for? Thay're manouverable, but what for? They don't negate rank bonus in a flank attack. All i can ever think to use them for is as little groups protecting my warp cannon and rear from flyers.

    I always take plague rats as well. They're never gonna harm anything with strength 2.

    Do you have a frontage of 6 with 30 rats?
    what dose that have to do with my army list?
    "Democracy is two wolves and a sheep voting on what's for dinner"
    -Ben Franklin

    -Guns don't kill people, bullets do.-

    -Support your local game store! Don't buy online or from GW stores.-

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