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My first post on this site, I believe! I'm interested to see what advice you guys can give me regarding this army list, which I plan to take to the BritCon tournament in August with a couple of friends.
Strigoi Count. Level 2, Curse of the Revenant, Summon Ghouls, Iron Sinews. (340 pts)
Necromancer. Level 2, Dispel Scroll, Book of Arkhan. (150 pts)
Thrall. Summon Ghouls, Iron Sinews. (125 pts)
Wraith. Cursed Book. (140 pts)
23 Skeletons. Spears, shields, light armour, full command. (278 pts)
23 Zombies. Standard, musician. (153 pts)
19 Zombies. Standard, musician. (129 pts)
5 Dire Wolves. (50 pts)
5 Dire Wolves. (50 pts)
6 Ghouls. (48 pts)
20 Grave Guard. Halberds, shields, heavy armour, full command, Screaming Banner. (370 pts)
20 Grave Guard. Hand weapons, shields, heavy armour, full command, War Banner. (315 pts)
7 Black Knights. Lances, shields, heavy armour, barded nightmares, champion, standard, Banner of the Barrows. (252 pts)
3 Fell Bats. (60 pts)
Black Coach. (200 pts)
Banshee. (90 pts)
TOTAL: 2750 pts
Count goes with the skellies, thrall with the small zombie unit, wraith with the large one. That should make six dangerous units (skellies, two zombies, two GG and BK), plus plenty of auxillaries to fill various roles. Hopefully black knights will be able to make a big dent in the enemy before they go pop: not expecting them to survive the game. Otherwise the main onus will be on the infantry line to grind through the opposition, which they can hopefully do.
Couple of questions: should the magic banners be switched around, or do you think they will be ok where they are? Also tempted to swap out my beloved banshee for more wolves and ghouls. But I love using banshees, so I'm not sure if I should....
Any other suggested improvements are welcome, of course!
ditch the black coach and the spears on the skellies, a 4+ sv in cc is really handy. then get more ghouls and dire wolvesm, a strigoi army with only 6 ghouls is herasy; my 300pt army had 12 in!! get a coupls of units of 10-18 cos ghouls r fab.Items look gr8 as wit the wraith plus cursed book the ememy will probably hit u on 4s not 3s whch helps. zombies suck too much to be used as a combat unit. If u want ur knights to survive a bit then give em banner of doom (5+ ward vs shooting)
<img src='http://members.aol.com/kunoichi133/henry21.gif' border='0' alt='user posted image' />
I adopted a cute lil' viking fetus
from Fetusmart! Hooray fetus! </a>
Whenever i use a wraith, there is some magic item for 45 points (dont know what it is) that gives him magic resistance 2 and a 4+ ward save against magic and magic weapons, seeing as these are the only things that can hurt a wraith...
also i like to leave wraiths out of units so they march 12 and spread terror. in a tournament this would depend on which army you are fighting. dwarves or elves, leave in unit. Greenskins or skeaven, send him out. also i would drop a few musicions on the core units. each one will buy a zombie, which is more useful than a muisicion, in my opinion. I agree about droping the black coach, one cannonball, runic bolt thrower, or a high elf prince w/armour of the gods and swordmaster and it will be auto destroyed. to risky to spend 200 points on. Good luck! :w
Actually it is Magic resistance 1 but close enough.
Anyway more ghouls. Ghouls are just too good to be true. Just use them and you'll see. However their only bad point is the fact that they are $18 for 3.
YOU ARE A STRIGOI!
How victory may be produced for them out of the enemy's
own tactics--that is what the multitude cannot comprehend.
"Quantity has a Quality of it's own"