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So there's a 1250 doubles coming up and I'm unhappy with my bretonnians at that low of point level so this time I was thinking the most magic heavy army out there! Which brought me to the conclusion why not ask you guys how many power dice you can cram into 1250 pts?
So here it is, how many power dice can you cram into 1250?
What army and how you do it (i.e. magic items etc.) would be preffered (gives me list ideas and the like)
Just trying to do well in a fantasy tournament for once is all.
thanks in advance
I do believe that would be VCs or Tzeentch-themed DoC, both getting potentially 12 or so dice (not too sure on specifics here, though). The problem is that VCs would be quite troops-light and the DoC would be horrible in combat.
It's a doubles game Akundis, so he'd be facing a minimum of 4 dispel dice, probably an average of 6-7 depending on his opponents. Since he can't count on his ally to be so magically gifted he can't reliably overpower the magic phase quite so easily.
I play a monotzeentch 1k list with 9 power dice and the blue scribes. With an extra 250pts of horrors that should bring me up to 11ish, and 3 bolts of change in a small game, which is a scary thought.
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That's what I was thinking Tzeentch daemons or VC. The guy who's usually my partner has a large VC army so that's possible. We both play daemons as well, but he's a pure khorne man, while I'm a slaanesh man. So now it's time to screw armoud with the VC a bit I guess. At the same time I'm in the process of building a 2250 warriors list just so I can cast infernal gateway =).
with vampire counts, you could run 3 vampires, all lvl1 with a power, and generate 11pd each phase, for 150pts a piece. This is without any magic items. You could easily add in the Chalice&Blood Jewel combo on two vampires, so that you can sacrifice a wound for an additional dice, and then cure the wound. An additional vampire could carry the Black Periapt, allowing you to save 1 die each phase to use in your next, for example save a DD to use as PD, or back and forth.
This means that in a bind you could have 13Pd on the field. Of course, each vamp will be a considerably light caster, but that's when you just cheeseball someone and use that to blast away with IoN (all vampire automatically know how to raise skeletons) and Raise Dead (the first spell) to get zombies (who can be raised beyond their starting size) and VanHels (the second spell) to get increased movement.
Furthermore, we have several bound-spell items that could be taken, giving us another 3 "dice" if we put 1 item on each vampire. Finally, our Corpse Carts all have Miasma of Death, are a core choice (although they don't count towards requirements) and cost less than 100 points. This attack gives all undead within 6" ASF. Nasty indeed.
Ultimately, with VC, if you focused entirely on getting a large number of dice, you could reasonably have 18 "dice" between bounds and casters. Since every one of our vampires is also a caster, whether they wear armor or fight or not, they generate 1 DD each. You'd have 5dd, and could store one of your PD in the periapt to bump that to 6dd.
I don't have my book on me at the moment, so I don't know if item restrictions or item costs will get in the way, but I am almost certain that you could have 18 dice for just short of 800pts. That would leave you with 450pts for filling out the rest of the army. Your core requirements could be filled with 160pts at the minimum. Now you're down to about 290 points for the rest of the army. That could get you approximately 10 Black Knights, or 3-4 Blood Knights, 5-6 wights, approximately 20 GraveGuard, or a varghulf and modest skeleton unit.
The downfall is that your Vampires wouldn't have any armor at all, unless you put them all on steeds (no barding though). However, with that many dice, you are guaranteed to get so many IoNs through that you could quickly flood the field with zombies, and restore lost wounds all across the force, and keep the force moving the way you want it to. Just be prepared to be called the cheesiest player in the world, ever.
Tzeentch Deamons can get
3 x Heralds, each with Power Vortex, 3 PD each so 9 total, for 435 points
5 Units of 10xPink horrors, 1 dice each.
1 unit of 17 horrors for 2 dice
Total of 18 power dice, though the spell for the horrors is casting on 4+.
Alternatively switch one of the heralds for the Blue Scribes. They don't get any power dice, but each turn they pick a lore and cast a random spell from it automatically like a bound spell, so anything from a 4+ Mistress of the Marsh to a 12+ Pit of Shades. On top of that any time the enemy successfully casts a spell they get to add a power dice to your next magic phase, so that VC army spamming Raise Dead and Invocation is going to be handing you a bunch of PD to get your horror units 2 dice casting.
As an added bonus the Blue Scribes are cheaper than one of the heralds so you can use those points to give one of the units a banner bearer with the Icon of Sorcerery to give that unit +1 to cast.
2000AD's answer to all "How do VC deal with ..." questions: Forbidden Lore + 2 Power Stones.
Further answers will require more vodka.
Dark Elves can get a truck load of power dice with their spell and the sacrificial dagger (sacrifice one model to egt an extra power dice. no limit to number of models allowed to sacrifice).
With three sorceresses, casting the power dice spell on one dice they could get 9 - 15 pd.