2000 Point Dwarfs - Warhammer 40K Fantasy
 

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  1. #1
    Bearded Ninja Arklite's Avatar
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    451 (x8)

    Lords and heros

    Dwarf Lord Drokki Faith hammer 242 points
    gromril armor

    Mro Swiftness rune of fury rune of cleaving Mro gromril

    thane Balin 113 points

    gromril armor sheild rune of fury rune of cleaving rune of stone

    core

    24 dwarf warriors heavy armor sheilds full comand 241 points
    16 dwarf warriors heavy armor sheilds full comand 169 points
    16 dwarf warriors heavy armor great weapons full comand 185 points
    20 dwarf warriors heavy armor great weapons full comand 225 points
    10 Xbow men sheilds musician 140 points
    10 Xbow men sheilds musician 140 points

    special

    15 iorn breakers full comand 225 points

    2X bolt throwers rune of penitraiting on both rune of fire on one 145 points

    rare

    organ gun 125 points


    this list is generaly to take on low magic armys like humans and Orcs (damm green skins <:> ) then geneal plan is to hold position as the botl throwers and Xbows pick off knights charriots and infantry after that the plan depends on my warriors to obliterate the enamy infantry or any bogged down knights

    Note this list is for staying power vs infantry armys


    what do you think



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  3. #2
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Hmm.. I&#39;d say that plan make take some doing.

    The units look soild (though I prefer a soild 20 or better still 25), it&#39;s the shooting I think is the problem. You&#39;re relying too much on it.

    At best a BT will hit three times out of six (six turns per game) and even then that&#39;s lucky, with the BS4 a dwarfen BT will be hitting anything over 24" away on 5&#39;s. Even at close range 4&#39;s is never a sure thing. I&#39;d give one at least the MRoSkewering, the 2+ hit will be abit bonus when needed.

    The rest look fine, tho if you decide to march a small unit of thunderers could help as a flank deterant.


    KU

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