2500pt Blood Dragon List - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member
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    LORDS:
    Count, Leon-Pride of Lucifer, Level 2 Mage, Great Weapon, Full Plate,
    Obsidian Amulet, Wristbands of Black Gold, Master Strike, Nightmare, Barding
    364pt

    HEROES:
    Necromancer, Level 2 Mage, 2 Dispel Scrolls, 150pt

    Necromancer, Level 2 Mage, Power Familiar, 162pt

    Wight Lord, Sword of the Kings, Cursed Shield of Mousillon, Heavy Amour, 114pt

    Thrall, Richard de Franc, Blood Dragon Vampire, Great Weapon,
    Flauyed Hauberk, Honour or Death, 136pt

    SPECIAL:
    24 Grave Guard, full command, Banner of Barrows, Shields, 387pt

    10 Black Knights, Standard and Hell Knight, Banner of Doom, Barding, 332pt

    CORE:
    30 Skeletons, Champion,

    30 Skeletons, Full Command, Spears,
    305pt

    10 Dire Wolves, Doom Wolf, 110pt

    RARE:

    Banshee, 90pt

    Power Dice:
    7
    Dispel Dice:
    5
    Points: 2400pts



    umm..... a am think about zombies, ghouls and fell bats/bat swarms

    hard hitter.... bad magic ..... petrified of high elves and orcs and goobos
    all changes or suggestions welcome!


    Please don't post rules or stats for the units/items. Thanks. KU


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  3. #2
    Senior Member Bobby_Wokkerfella's Avatar
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    Definately put some Zombies in enough to fill you out to the full 2500pt.
    Also don't post specific stats about the units saves ect. its aganst the rules.

  4. #3
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    You got 5 characters there, only allowed to have 4 in 2500.

  5. #4
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    WiCkEdRock Posted Today, 12:22
    You got 5 characters there, only allowed to have 4 in 2500
    True, so I'd drop the Wight Lord. The Thrall can basically fulfill his job.

    The count's items are more or less useless, the Bands work only against shooting. So pointless if he's in a unit (which he should), drop that for the Ring of Night. The Amulet is also not that good, you don't need a magic item to harm the vamp so why give him it?

    (BTW the best use for the amulet is on a wraith, no magic weapons = no wounding )

    So for the lord, think combat. He's a combat beast, so he should be used as such. Max out of his bloodlines + Ring of Night, make him able to take on lots and will easily.

    The necros are ok, but drop the familiar and give him the Book Of Arkhan. The extra spell will be handy.

    The Grave Guard are much too big for my liking, drop them to 20. And drop the Knights to 6 or so, the back rank is just not worth it (more pts and 1 kill = no rank bonus). These should be used to knock out flanks when combined with a front charge, also give them a War Banner. The extra CR pt may be worth it.

    The skellie units are too big, drop them to 20ish. The whole point is that they can be raised, thus in game you get your units to 30+, the extra pts can be spent on ghouls, bats, zombies etc

    KU

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