Welcome to Librarium Online!
Alright, so im entering my first tournament next week, and im really excited about it. Its just a small one with about 20 players from arround the country.
Ofcause being a total newbie at tournaments i'd like to ask you guys if you have any tips, or anything at all you'd like to tell a tourny-noob, so i dont do anything incredible stupid - both gamewise, but also on the offgame.
Thanks for reading
Behave like someone you'd be happy to play with again. Encouraging fair and FUN play encourages people to return next time....it might also net your some sportsmen points(!) Games are generally played fast, but don't rush yourself at key points, and certainly don't rush the opposition. If another armies rules are unclear to you, don't hesitate to ask to see the reference in their army book, but don't drag the game to a halt. You're likely playing to win, but hopefully to also have alot of fun. I'd rather make some new friends along the way.
The legions of Palos[SIGPIC][/SIGPIC]
Tourneys are a vastly different environment than a pick up game at the FLGS, even if it's a smaller local event. You aren't expected to know armies that you don't own inside and out, but you are expected to be a relatively experienced player in general. There would, for example, be little patience for taking the time to look up how far apart skirmishing models can be placed. That sort of thing, you're expected to know off the top of your head because you're on the clock and everyone wants to play the game out to the end, not get cut off after three turns. Expect very tough army lists. Some of them will be the sort of cheese that you expect in an intentional cheesefest like ard boyz, but some will be far more imaginative and far less cheesy. These are actually harder to beat, since they come with more experienced generals who will milk every last drop of winning potential from their armies and will pounce on the slightest tactical error and make you pay in blood. These players, while they're harder to beat, are actually far more friendly, not because they know you don't have a prayer against them, but because they take intense competition and a high level of generalship for granted to the point where they rise above it and are actually able to enjoy themselves instead of gnashing their teeth and stressing out over trying too hard. The guys with the obvious cheese are generally less friendly, stressed out, less likely to know the rules backwards and forwards, and obsessed with winning to the point where they don't actually enjoy the game itself, just the victorious outcome. I'm painting with two very broad brushes, but these are the two main tournament archetypes. Guys who are above average players, but not exactly one percenters, with competitive army builds that aren't tweaked to the nines for tournament play, and are just there for the experience or on a lark, are in the minority. The great exception is gamesday, which seems to draw a crowd more interested in the hobby than in the game. I enjoy that tourney more than the rest because the trophies handed out at the end are almost an afterthought, especially compared to the golden daemon competition...
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
i recognise those stereotypes xD can confirm their existance
1. go and have fun :p
2. If you have a camera, bring it, and don't forget to ask players with cool armies if you can snap a picture of their force
3. make sure they come to L.O. afterwards, except the nasty guys. and show us those pictures
4. Allways remember: if there's a woman there, ask her if shes available. don care how she looks, she plays warhammer that should keep you busy a few generations
5. if you bring a giant: dont forget to bring the silly 'fall-over template'
6. time will be short. Either use it in your advantage, or dont waste too much time guessing ranges and asking for rules.
May Gork splat your foes!
Warchief Diggah o da Bloodmoon Squiggahs
Always have extra hobby supplies. You can bet that someone will forget something, and you'll be asked to constantly hand them a tapemeasure or dice. They may even lose it while they're at the tournament (this includes you). Put your name on everything, so that if it manages to somehow "grow legs", it may still manage to make it's way back to you. I just recuperated a tapemeasure that I lost a year ago. Someone took it, and then apparently left it at the shop a few days ago. They held it, and I was pleasantly surprised when I went in tonight.
Also, make an accurate cheat-sheet. Take any rule that you may be rusty on, and write it down. This includes misfire charts for warmachines, maybe the Miscast table, the 'To Hit' modifiers from the shooting phase, and other things which most people have to open a book for. Always mark page numbers next to the rules, so that if someone accuses you of cheating, you can pick up the hard copy and flip right to it.
Buy a pack of GF9 markers and some of their play aids. The markers are awesome, as they can be slapped onto the table so that you know you've assigned orders to a regiment. In the fast paced, higher stakes games, you don't want to forget that you declared that important charge! They also provide a small template which can be used to mark off Lines of Sight and arcs. This is great, as it can easily settle disputes about whether or not that Frenzied unit can really see your bait or not.
(you can also get an advantage with those GF markers. Measure how long they are, tip to tail. You can throw them around "haphazardly" and get more accurate estimates on distances and such.
TAKE MOVEMENT TRAYS! nobody wants to watch you move 60 skaven slaves individually... Large units of skirmishers can even benefit from trays.
Stay relaxed, and talk your head off. You should be talking yourself, and your opponent through the game, each turn. Remind them what basic wargear you are running on your models, or what your models are. State out-loud what rolls you will need for successes, and who you are targeting. This will force you to check yourself before rolling any dice, and give your opponent a chance to call you out on anything they are unsure of. Never be afraid to talk like crazy during your own turn. Keep quiet during their turn though, unless you have questions, or they are making friendly conversation. Never be afraid to walk around the table either. Sometimes it helps to have a looksie from their perspective- even if it's just to see how scary your guys look as they charge across the field.
I'm also going to my first tourney in two weeks or so, so I'm glad that Tashin asked this question. I'm also really appreciative of all the answers, (though I already suspected movement trays were a must.)
One more question though:
What on earth is meant by "cheese?"
[QUOTE=VenDraciese;1659989What on earth is meant by "cheese?"[/QUOTE]
The term "cheese" is generally used when someone exploits the rules to his or her own benefit in an unsportsly manner. For instance - a "cheesy list" is a armylist, which really has the strongest characters and the most unfair mix of infantry/cavalry (think StarDragon setup, an extreme gunline army, or really really heavy magic).
Let us know how it all goes tash, and good luck!
Hello everyone. Just want to update you on the tourny. I did get quite some nasty opponents: 1 daemon, 2 lizards, 1 VC and 1 high elf, and suffered some really devastating massacres with all of them, except the highelves whom I played a draw against. But they were all good and experienced players, I learned alot gamewise and feel alot better equipped for the next tourny
Thank you all for the advices. I really enjoyed it