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I am sure there will be a lot of purists out there that will think this is blasphemy, but I really think the whole concept and practice of challenges should be radically changed or done away with.
Simply put, a challenge is INCREDIBLY advantageous to one player and totally disadvantageous to the other. It totally throws the balance off kilter. I realize it sounds really cool to have the champions of two opposing forces square off on one another while the rest of the unit looks on and can rally behind their victorious champion, or become so demoralized they flee after seeing their champion torn asunder by the foe. But, really, on the battlefield the forces clash against one another with little regard of who is who and in large battles how could two individuals actually find each other during the fray?
In my group of four that I play with, we do not do any challenges, since we feel it unbalances the game too much.
Remember that this is fantasy battle. Certainly, it should be difficult for two leaders to find each other is a massive combat, and in reality that would be the case. But that's where the fantasy trump card comes in.
I'm also moving this. This is more of a statement than a question...
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Actually when two large groups face eachother, (not counting nowadays' hooligan hordes) the leaders and champions tend to stick out of the crowd quite easily.
comes down to mass psychology, the crowd tends to lean on leadertypes.
It's not just in the movies that they allways find eachother (think end of Mel Gibson's "Patriot")
anyways whats more fun than having a final showdown between two cool characters!
Warchief Diggah o da Bloodmoon Squiggahs
how exactly does it unbalance the game?
2010 WoC Cav W/L/D - 7/3/1
Because it gives an incredible advantage to one of the players - and of course, the player that it gives the biggest advantage to will always issue a challenge. It also encourages an uber character to run around and slam into large units that would collectively normally be able to grind him into the dirt. But, the unit either has to accept the challenge and the champion have to go alone (even though his entire unit will just stand there), or he can refuse and go to the back - either way is a BIG advantage one side and a BIG disadvantage to the other.
You can elect not to take champions in your command, that is always an option, but again, you are making a sacrifice because of the challenge rule.
I simply feel your character should compliment the unti it's in and lend his skill to the group - not just be the vehicle to deliver him to one-on-one fights by forcing an advantage.
Last edited by MDSW; April 8th, 2010 at 19:15.
They can also be useful to issue if there's a character who could decimate the rest of the unit, limiting the affect of certain magic items or forcing him into the second rank of fighting where he can't do any direct damage.
They are, as a lot of the rules, another tactical option there as an option for both offense and defense. It's finding the ways that it can be advantageous to you or deny the advantage to your opponent.
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
yah dude think about it yu can challenge in yur advantage to, surley yull get those unlucky times where yur skillful oppenent challenged in his advantage, but say the next time around yu ditto that trick and give him a taste of his medicine if ya get what im sayin.
Ya the rule really works both ways, so i don't see how it unbalances things very much. But that's just me.
2010 WoC Cav W/L/D - 7/3/1
I really hope none of the people in your gaming group plays WoC, because not allowing Warriors of Chaos to challenge basically nulifies the Eye of the Gods table and makes the whole WoC list very bland.
Challenges are an integral part of this game, they offer a climax, and in some cases change the tide of battles. I always find it rewarding to watch my painstakingly painted and converted Lord choice face off against an opponents Lord, it usually ends up being the best part of any game for me.
Take away challenges? I think not.