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Looking for views/opinions on which armies you think are looking strongest. Obviously this will be an ongoing topic as more is revealed.
Dwarfs will be bumped up quite a lot on the army-scale.
More emphases on blocks of infantry, all kinds of warmachine improvements we're hearing ( no partials, no guessing anymore ) and missile units firing in 2 ranks ( and bows have that 'volley stuff' ) , less uber dragon characters ripping units apart, no more 'outnumbered by fearcausing enemy'. Also if handweapon-shield is dropped for a 6+ ward, then the dwarfs' T4 will make even more difference.
Charges become 3+2D6, so no more dancing around dwarfs an inch out of range, skirmishers are nerfed and less of a pain in the ass. Units that used to mow down the front rank ( elves are fond of that, swordmasters eh? ) will now be hit back by the enemy. Cancelling ranks from the flank or rear only when you have a rank ( or 2? ). I believe there are also a lot of oppertunities to reform ( like when winning a combat ) , so flanking won't happen a lot anyway.
I see diminishing weaknesses ( slow, enemies dancing ) and increasing strenghts.
Dwarfs all the way. The manager of my local GW has playtested it already and said dwarfs will become rocksolid.
Probably should've added a poll but i'd rather people were forced to discuss their opinion not just mark it and move on.
Well, I know Dwarves will be improved, but not all of us are happy about improvements. My friend is mourning the death of guess range weaponry, as it was his favorite part of the game. He felt it made the difference between skill and chance.
I would like to point out that the "stepping up" rule looks like it will aid the elves more than the Dwarves because I've heard it will let everyone fight in additional ranks... which mean our spearmen can now fight in 4 ranks when charged, 3 when charging.
Oh, and a unit of 14 swordmasters in two ranks (the kind I like to field) will get 29 attacks if they have a champion.
Our cavalry will probably suffer though, because of the stepping up rule and especially because of the stupid, awful, horrible charge randomization. Our main strength... well, no one really knows how the magic will turn out, but if we're going to survive in the next edition it had better be good, is all I'll say.
As it is, I can see armies armies that rely on magic getting hurt and bretonnians being completely screwed.
Dwarfs are certainly looking more dangerous, either as a fighting force or as a gunline.
Still, i dont really want to put too much out here, because so many of the rumours are contradictory its difficult to tell whats going to happen.
It does seem suspiciously like a big money ploy though. This edition was all about monsters, heros, cavalry and magic. It looks like the next one is going to be all infantry and shooting. Clever gw...
I mourn the loss of guessing too, I'm still hoping a bit that it isn't gone. It was such a great part of the game, why did they have to take it out?!
Damn you matt ward ><
@ Vendraciese: Models in the second and subsequent ranks only get 1 attack. A unit of 7 wide swordmasters will have 22 attacks. Spear elves don't do squat anyway
But think it through; elves will in fact suffer from the stepping up etc. rules. They depend on hitting first and killing everyone who can strike, before the enemy strikes them, but now people get the chance of fighting back. And with T3 and light armour + shield, or only heavy armour, they won't stand up to much. Usually I just blow half the swordmasters unit away with my thunderers & quarrelers though. Swordmasters can still defeat most enemy low armoured infantry with ease, but when they meet something like a big chunky block of ironbreakers or chaos warriors, they can't mow through enough. The return blows will cost them lives.
- elves will still often strike first
- opponents will get to strike back
To me it seems the new rules will help armies with either cheap infantry (skaven, empire, orcs & goblins), and/or high toughness/high armour save armies (dwarf, warriors of chaos). Elves will have to adapt a lot to be competative.
That being said, without any rumours on what the FAQ's will do to each army, it is really hard to make a prediction on what will happen.
Last edited by sirkently; May 31st, 2010 at 17:44.
I am right 94% of the time, why worry about the other 3%.
Meh, I'm a naysayer.
The FAQs aren't going to do enough for the armies, so here's what I expect from the FAQ
25% chance they won't change enough stuff
25% chance they will throw a wildcard army way out off the charts as far as powerlevel is concerned
50% chance that GW won't repoint a damn thing, and will just clarify a handful of rules that have now come into question thanks to the new rules.
As for what armies are going to be good:
Always a solid army, but now even more-so. With their detachment rules, they can quickly cancel out those ranks that everyone thinks they'll get at 10 wide, and bigger parent units means bigger detachments. Their artillery (all guess and scatter weaponry) is about to go right where it's placed (see also: Helstorm Rockets) and without having to deal with big nasty enemy characters, their own cheap forces will be able to rock out a ton of damage.
Skaven are about to demolish all who would stand in their way. They have cheap, flexible, and fairly reliable troops. They're backed with excellent weaponry and technology, and they can deal with just about any threat thrown at them.
Just like skaven. However, their downfall is their low leadership, their Animosity, and the fact that they are really just a "basher" army, rather than being more balanced.
For all the previously mentioned reasons
Warriors of Chaos
They'll be good for the same reasons as the dwarves.
Dwarves and Warriors aren't going to be on top though. That's a position reserved for the Horde armies. Small regiments are going to lose in a war of attrition against the enemy, and for this reason, I'm almost tempted to put Warriors over the Dwarves. Frenzy with a pair of HWs is going to mean a lot of attacks coming off those Warriors.
Also, I've decided to look on the brightside, and start painting my Space Marines again. I expect them to function pretty well under the new 8th ed rules, since it seems like a slightly more tactical version of WH40k, rather than a far more idiotic version of Fantasy. Atleast my glass is half full...
and skaven. i think skaven will win the horde race because they have the cheapest troops and good support units.
1. Skaven 8th's best horde army
2. Dwarfs 8th's best attrition army + lots o machines
3. Empire 8th's lots o machines and alot of horde. If the detachment rules don't change id probably put these guys on nr 1 instead xD
perhaps Chaos warriors after that. Their troops will just be too expensive to survive the improved warmachines and attrition
Orcs just dont have anything other armies don't allready bring to war. Theyre going to be better than now though
Warchief Diggah o da Bloodmoon Squiggahs
i hope that cavalry improves since i have an entire cavalry O&G army which always gets squished by stupid chaos. DAMN HELLSHRIEK!