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Anyone know of any group out there playing around with a comp system. I haven't seen anything out of ETC nor WPS yet.
US Master's Midwest Advisor.
Come join me at my GT this September www.brewfestgt.com
Here is the comp system for the great lakes warhammer league.SirKently1) You may NOT include any Special Characters (e.g. Karl Franz, Teclis, Malekith, etc.), or
named unit champions (e.g. The Changeling, Kouran of the Black Guard, etc.), in an army list
without prior approval of the League Office.
2) You may NOT include units in an army list which cost more than 500 points (for example, you
may not field a “Death Star” unit consisting of twenty Blood Knights). Note that characters are
exempt from this rule (so fielding a Lord mounted on a Dragon, or a Greater Daemon is allowed).
3) You may NOT include units in an army list which consist of more than 50 models.
4) You may NOT include multiples of Rare units in an army list, unless each unit taken after the
first is 100 points or less. Examples:, an Empire army may only include one Steam Tank as it is
300 pts; High Elves may include multiple Eagle’s Claw Bolt Throwers (as they are 100 pts each);
Orcs & Goblins may include a first unit of Trolls at 200 pts and a second unit of Trolls at 80 pts.
5) You may include a maximum of 4 War Machine choices in an army list. For example an Orcs
& Goblins army may field 2 Goblin Bolt Throwers (a two for one choice), 2 Goblin Rock Lobbers
(2 Special Choices), and a Goblin Doom Diver (a Rare Choice).
6) You may include a maximum of 3 units with Fly special rule in an army list. Characters
that have the Fly special rule or are riding mounts with the Fly special rule do count against
7) You may include a maximum of 2 Strength 5+ units with the Thunderstomp special rule in an
army list. Characters that have the Thunderstomp special rule or are riding mounts with the
Thunderstomp special rule do count against this limit!
Power Dice: You can use a maximum of 12 power dice in each magic phase, regardless of the
Power Scrolls: Power Scrolls are banned. You may not include them in your army.
No Saves Allowed vs. Magic Resistance: Ward saves from Magic Resistance (only) are allowed
to be used against all spells which do not normally allow saves. For example, models affected by
the Lore of Metal spell, Final Transmutation may take ward saves granted by Magic Resistance to
avoid being turned to gold and removed as a casualty. To further illustrate, a model with a 4+
ward save and MR(2) would be entitled to a 5+ ward save in this instance as only the ward save
granted from the Magic Resistance would apply.
Note that in the unique circumstances where a spell has an effect that removes the entire unit at
once (e.g. if an “11” or “12” is rolled for the Strength of the Lore of Tzeentch’s Infernal Gateway,
or if the number rolled on the Skaven’s Dreaded Thirteenth Spell is equal to or greater than the
number of models in the target unit) then ward saves are still not allowed in those unique
Lore of Life, Dwellers Below: This spell is treated as a template that has hit all models in the
target unit for purposes of allowing characters and/or champions a Look Out Sir! roll.
I am right 94% of the time, why worry about the other 3%.
The magic phase tweaks I can understand, but the rest of it? Meh.
Death Stars/Large units are now a much bigger gamble than they used to be in most instances (Usually due to magic), and I wouldn't begrudge an opponent turning up with 60 skavenslaves or goblins. And usually the "great" death star units are combinations of units beneath 500pts with a character anyway.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
The only point I take issue with is the 'no power scrolls' rule. Just flat out not allowing them seems a bit unnecessary. People are already only allowed to take one, and with the other changes to magic spells, I don't think it'd matter that much.
I like magic resistance applying against all magic, even spells without saves. That makes magic resistance a lot more useful.
"Any job worth doing, is worth doing with a powerklaw."