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Hey there folks. I currently play 40k. Mainly Tau and a bit of guard on the side. Anyway. I have become a bit bored and abit angered really at the constant focus and attention which space marines are getting. I checked around on the games workshop site and noticed that there is not really any army which is Empire, Empire which likes wolves, Empire which likes blood, Empire which has a dark secret and Empire which likes to crusade and swords. This is good.
But my question is: How are the rules different to the 40k rules? I think i heard something about magic phases and im pretty sure the bases are different. Are the rules completely different? Is it gonna be whole massive learning curve?
Also, I currently like 3-4 armies. But I have no way of knowing if one is overpowered, weak, just had an update, about to get one or whatever.
So i currently like: Bretonnia, pretty knightly, in a nice land, quite nice like the tau in a way. Certainly not to its peasants though.
: Wood elves, I like them because of the whole range combat thing plus they have treemen. Which is always awesome. They were the first warhammer army which caught my eye years ago when i was looking at starting either 40k or FB.
: Skaven are my next favourite. Their tactics seem so, fun and their fluff is interesting and funny. Played them in that warhammer game. They seemed quite fun.
: Tomb Kings are an army which I am eyeing really. They seem quite unique and interesting. Though their models look very old and their codex too.
Last edited by Lyuben; October 4th, 2010 at 20:34.
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a Communist.”
You sure know how to pick them
Bretonnia, wood elves and tomb kings have some of the oldest books, still from 6th edition, and are generally considered not that good at the moment.
Skaven on the other hand have the newest book after beastmen and are just insane in 8th, they're rather awesome. And they're in the starterset too, always a bonus.
the rules are ompletly differant requiring more tactical thinking the base's are square where 40k is round this is becuase in WFB you move in solid units rather than loose formations which is where the tactics come in as you have to manouver around terrain. its not too difficult to pick up if you alrdy play 40k as you alrdy understand the main basics how to hurt stuff the big difefrance here is you dont get +1 attack ont he charge unless you have a special rule and shooting has negative modifiers for cover and movement.
out of the armies you listed
Bret are still a really good army to take especially if you like the idea of medievil Knights roaming arround writing wrongs etc.
Skaven are currently silly hardcore just check out the skaven forum for ideas on lists and advice on how stuff works
Wood elves are almost not worth touching in this edition which is a shame as they are a nice army to use and easy to theme
Tomb kings are not as weak as some people try to make out Their bows ALWAYS! hit on 3+ and if you rol a 6 to hit they AUTO! Wound the target
Throw on some bound spell items for magic item upgrades (40k Wargear) and they will use up your power dice which will also hopefully eat your oponents Dispell dice and allow your main stay magic to keep your army alive and kicking.
another differance to note is that you do Charges First in the movement phase unlike 40k which has an assualt phase
Start turn - compuslionary stuff here Stupidity tests random movement's
Movement phase - Charges Then normal movement/march
magic Phase all those lovely spells
Shooting phase - name says it all
Combat Phase - this is where you resolve the melee combats just like the 40k assualt phase only the charges are alrdy done
as you can see from the basic lists they are very differant games with just a few similarities if your till not ure just pop to your local GW and ask for a WFB intro game here they will cover all the basics with you
Good Luck and i Hope this was helpful for you.
Skaven have their weaknesses... I would certainly say they work better in 8th but as more books start coming out they will become just as powerful as other armies. For the others you picked, I wouldnt consider them until they get an update as they dont work well in 8th IMO. Empire, High Elves, Dark Elves, Orcs, Skaven, Beastmen and possibly Undead.
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Wood Elves took a pretty stupid hit in 8th edition considering half our army was melee skirmishers and now that means they can't do anything in melee combat, but I still have fun playing them. I generally mass blocks of 10 or so Glade Gaurd (Archers) and take out thier units as they come to me and then keep Wild Riders for counter assault or War machine hunting. Treekin became really good in 8th though, which is what everyone seems to be doing, however they're a little pricy at $20 a model with most units having 8 in them.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
ok my bad i was just going on what i had been told about TK's im a DE/VC player