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Currently play IG in 40K and making a transistion to fantasy, but as my 40k is quite a static army was looking for something this is hard and fast in combat. So far I have been suggested Beastman, Dwarfs or Empire...but want to get a wider opinion outside of the meta community i am in.
All opinions and ideas welcome at this stage.
IG is most like Dwarf and Empire. If you want pure, combat oriented fun:
Warriors of Chaos- best armor in the game, tons of attacks, high strength and toughness, low model count (might like that, since you're not painting hordes of guard anymore). The only phase they cannot compete in is the shooting phase- they're absolutely devastating at everything else, and are very forgiving to new players.
Daemons of Chaos- like Warriors, they lack much of a shooting phase (although they do have one, and it can be harsh). They have specialists who aren't as good all around, but excel at one particular form of combat, such as "can-opening" or "body-counting". Still awesome at Magic, still maneuverable, they just lack a strong shooting phase. They're also a little more fragile, but have the benefit of never running away. Instead, they take extra wounds when losing combat. They feature an army-wide Wardsave (invulnerable, for 40k) to make up for a lack of armor.
Orks (and Goblins) - I put the "and goblins" part into parenthesis because they're not quite as good at combat as their larger, more warlike cousins. The Orcs are a 'get stuck in and kill stuff' kind of army, and play like the Fluff from 40k would suggest, but without the mobs of shootas. Instead, they run in and beat people around with choppas. They are not an effective army, but they are incredibly fun, and do extremely well if everything goes to plan (rarely does).
High Elves - possibly one of the best armies in the game right now, they're the total opposite of Warriors. They lack toughness, lack armor, but they can be very capable in combat, if they are something of a glass cannon. They also have a respectable shooting phase, and can easily dominate the magic phase.
Lizardmen - if you focus on Saurus, you have models almost identical to very Stubborn WoC regiments. They also have access to tiny little guys called Skinks, and bigger Ogre sized nasties called Kroxigors. Add to this the fact that they can ride into battle atop a triceratops called the Stegadon, or a Carnosaur (cross between a T-Rex, Raptor, and Chuck Norris), and you have a combat-capable army. They also do well in the magic phase, and have lethal close range shooting from the skinks.
I'm not sure I'd consider chaos daemons, Orcs, and lizardmen to be 'fast close combat' armies. They're all quite good in close combat, but their best CC units aren't very quick at all.
All in all, if you want both close combat power and speed, I'd say go with either Chaos Warriors, High Elves, Beastmen, Ogre Kingdoms, or Brettonians. The first two: Chaos Warriors and High Elves, would definitely be the more 'competitive' choices, but all five have a strong emphasis on both CC power and speed.
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I would also put the choice between warriors of chaos and high elves. Depending on if you want any shooting or not. They are both very competitive armies currently.
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