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Hey there. I have been playing and painting fantasy since 6th edition. I currently own and game with Wood Elves. I have also been amassing a sizeable O&G force (over 200 gobbos, 40 orcs, a few orc shamans, 2 boxes of boar boys, 2 orc chariots, 30 spider riders, 20 black orcs, some fanatics and a few other odds and ends). i just bought the new O&G book, and im not too impressed with the changes.
i like the new spiders, and the skulkers, but overall i dont find that the O&G book got any kind of buff.
my main opponent is an infantry and magic heavy high elf player, and i have yet to win a game with my orcs against him. we play at the 1500 point mark, and he fields two hero casters, pheonix guard, swordmasters, a horde unit of spears, and two bolt throwers. sometimes he throws in white lions too. but everytime i get spanked.
i thought my wood elves were unforgiving but orcs seem to be worse. so i was thinking of maybe trading my orc army for lizzies.
i guess i posted this thread to get the input of the rest of the community, should i drop my O&G army for lizzies, or can someone convince me of the merits (if any) that O&G possess?
thanks for reading.
The Ogre Kingdoms have good Combat orientated Multi-wound models which is solid and good Gnoblar horde. The only letdown is the cost of Ogres points wise and Gutmagic. If you want balance go Lizardmen. If you like elite combat units go Ogres. Bewarned, Ogres have poor leadership. If they loose combat by even 1 they will flee.
I think that by O&G he meant Orcs and Goblins, OK would be Ogre Kingdoms.
I don't know- I think that it's up to each player to figure out what works for them. I've stuck by and played every army that I ever invested in, although my friend has never done the same. His room is littered with models for armies that he doesn't even touch anymore. Stick with an army and work through it. There's a WoodElf player at my local who's taken on just about everyone and come out on top or drawn.
O&G can work against High Elves, but you may need to change your strategy. Realize that Gobbos cost about half as much as an Elf Spearman, and try to double-up against his units. Run lots of Fanatics and Mangler Squigs (they "attack" before the Elf's ASF). You can scare his casters off with things like the Feedback Scroll. Massed bowmen can decimate a High Elf army, since it wounds on 4's and will kill 2/3s of what it hurts.
Lizardmen are a powerful army, for sure. Running Slann and having access to the Lore of Life can turn them into a monster to face off against. They can literally go toe-to-toe with Elf magic and edge out on top. Their troops are tough, reasonably priced, and nigh unbreakable. But they're slow. You'll go from taking Toughness tests, to taking Initiative Tests and losing 83% of your unit (actual stat). My friend- the one who couldn't choose an army- eventually settled on Lizardmen and has done amazingly well with them. They're comparable to Warriors, but slightly more balanced in their statlines and more reasonable in their costs.
Pick an army that appeals to you on more levels than just winning games, and go with it. The hobby is more rewarding when you care about your army on and off the table.