1000pt. Khorne - Warhammer 40K Fantasy
 

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Thread: 1000pt. Khorne

  1. #1
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    HERO

    Exalted Champion 235
    Mark of Khorne
    Juggernaut
    Gaze of the Gods
    Enchanted Shield

    CORE UNITS

    Warriors *12 255
    Mark of Khorne
    Shields
    Command

    Marauders *16 125
    Shields
    Light Armor
    Command

    Warhounds *10 60

    Chariot of Chaos 150
    Mark of Khorne

    SPECIAL UNIT

    Flesh Hounds*10 160

    TOTAL: 997


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  3. #2
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    Mounting your general on anything bigger than a normal cavalry base is a big no-no in warhammer. He wont be able to support units on that thing,will get shot up to hell since he can be singled out even if in a unit,and its a waste of points.

  4. #3
    Senior Member Archaon's Avatar
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    You have made your hero at least 1/4 of your points. This is not good. In most battles a bolt shot/cannon ball/big stone will crush him.

    Maybe relieve him of his steed and place him with the warriors. Also perhaps consider a G wep and helm of many eyes. This is S7 attacks that go first. Easy way to kill cav and chariots in an infantry unit. Also a match for any other champion.

    Perhaps splitng the warhounds into 2 groups to cover both flanks of your core units and relieving the fleshhounds from flank cover.

    You will be out numbered but expect that from the horde. Looks like an OK list just thin down the points on your champion to maybe more maruaders or more hounds.

    Happy Skull Hunting
    Archaon's Top Tip for profiting from the End Time: Pillage before you burn

    When I say jump you don't ask me 'How high?' maggot! You jump!

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    Split up the flesh hounds too while your at it,10 frenzied fast cav is a bit risky all in one squad.

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