Welcome to Librarium Online!
so i've played empire for sometime, and i'd like a secondary army.
The Requirements for the army:
-combats can be winned w/o magic(with decent sized blocks, not 60 figures unit. combat boost magic would still be nice)
-solid core choices
-army specified lore(for example dark magic, lore of tzeentch)=+++++
-characters are not beaten by a snotling
-the army must be cool on the battlefield
The Nots of the army:
-no 50 strong units needed to win combats(no super horde armies, but suggest still please)
-no shooting based armies
and the most important requirement: it MUST be fun to play(and fun to play against!)
give me your hints/experiences, i've got about a hundred € to use as a base.
Ogres, dark elves, high elves warriors of chaos probally best place to start
Warriors of Chaos are your go-to for this, you described them perfectly. They have tough-as-nails characters, four unique lores to pick from, they fight in small regiments if you want to go full-plate, they have the choice of Giants, Shaggoths, and the Hellcannon, plus the new stuff from Tamurkhan if you want to use ForgeWorld gear (War Mammoth, yes please), they also have some of the best Core in the game in the form of Warriors, and although they can wreck a combat without magic - lore of Shadows makes them extremely powerful.
The only downside is that you can expect a new book by Spring 2013.
Lizardmen are another awesome choice though. Their characters are tough even if they aren't as brutal in combat, they are extremely good in the magic phase although they don't have their own Lore, their core Saurus are equal if not better than a Chaos Warrior, they have access to Stegadons in mass numbers as well as Carnosaurs (certified dragon-killers) and they have a super cool look on the battlefield.
Those would be my two choices. Ogres would also be a good pick. Dark Elves and High Elves are on the list of "could use some magic in CC" because Toughness 3 makes them so fragile (you play Empire, you know the drill), but they're still good armies. If you don't mind having a few massive core units, Vampire Counts fulfill all of your requirements, and have some of the coolest looking big monsters.
I would say Ogres fit the bill best, followed by Warriors of Chaos. Ogres can bring Horde army muscle without Horde army numbers (18 Ogres is enough for a Horde, and that thing alone can take on most of what lines up across from it), and they have some sweet big creatures to field (mainly the Mournfang Cavalry, but they do also have more exotic stuff like the Thundertusk and the Stonehorn). The army-specific Lore is a good one that's crawling with buffs, and rest assured, their characters will slay many a Snotling. And all those giant dudes look pretty sweet on the battlefield and hit hard in combat. The Ogre Battalion is also quite a good buy, as you have some leeway as to how you assemble the bodies provided, thanks to some rather clever multi-purpose frames.
Warriors of Chaos can also be nice, though not quite as optimal in the precise arrangement you desire - Marauders are kind of good, and there's no real reason to not bring some along (and they like being in those 50-man units you seem to dislike). They do fill all the criteria you asked for as well, though. Here, though, the Battalion isn't as good a buy, because it assumes you want lots of Marauders as well as Warriors, Knights, and Dogs (and under default circumstances, that would be true).
Last edited by rothgar13; January 25th, 2012 at 01:07.
"The best defense is a good offense." -Gen. George S. Patton
My philosophy on gaming, courtesy of Herm Edwards.
Hmmm... Bretonians might be worth looking at, their characters are absolute beat-sticks in a challenge. Their knights win without magic. No monsters, but they do have flying cavalry that's pretty mean... No army-specific lore, but heavens might as well be, since nobody else (except me, it seems, in my empire list) seems to use it. As for the stuff you don't want, there's no way to mistake them for a shooty army, or a horde army. And an army consisting mainly of heavy cavalry, does that not look cool on the tabletop?
Last edited by Marnepup; January 25th, 2012 at 03:19.
okay thanks guys for the tips, i've really drawn two options here: WoC with Nurgle theme, or lizardmen with slann and lots of saurus warriors,
so woc could be better for me, as im really liking the nurgle lore teamed up with shadows, + they dont need magic to win combats, then there are lizardmen which i really am drawn to 'cause im lookinng forward to use raelly bright colours with them, the downfall with the saurus is the missing lore of theirs. but they have slanns= soooooo cool toads and i like toads.
help guys? opinions? please?
No no no! You´re forgetting all about the Daemons!
Greater Daemons unmatched in combat, their own lores, juggernauts and more importantly: you can use brigh colours and make em look like Hell´s favorites easily. Did i mention the Bloodthirster ad forgeworld?
Also, Nurgle aint too much different from the toad people?
Only downside is that people dont really like facing them (at least in my parts)
otherwise id say Warriors. Not only for their cool monsters and options, but their plastic kits and the theme add up to conversion- heaven.
If you're still undecided: Have a look at the projects of some of LO's chaos warrior veterans.
Warchief Diggah o da Bloodmoon Squiggahs