Welcome to Librarium Online!
Well.. So far I only play 40k, but fantasy seems attractive too. I really consider starting fantasy, but I donÂ´t really know anything about it, so Im just going to write down a few questions and hope that some nice persons will give me the answers...
1) Moddeling: How are the fantasy models to model compared to 40k? The Eldar Guardians are like 8-10 diffrent pieces on the sprues, and can be modelled t stand in diffrent positions, making every single one of them uniqe. I love it! Is it like that in fantasy to?
2) Scale: Not that it matters that much, nut how big are the models compared to 40k models?
3) Choosing an army. I like:
+++ Better-than-human GIs. I like to have fewer but better troops.
++ Tactics. I wanÂ´t a thinkers army, where strategy and finesse can win a battle.
++ Magic... you gotta love magic.
++ Style. I wanÂ´t units that look cool, and can be painted by non-pros like me.
+ Good guys. Not too important, but its a single plus worth.
--------------------------------------- Dwarfs. I donÂ´t like them.
--- Anything that smells like space marines.
- Too few diffrent things to choose from. Like the necrons.
4) Does cheese exist in WHFB (please answer "yes" or "no", I donÂ´t want this topic tp be dragged off...)
High Elves? Maybe. I've always seen them as a magic user, not to hard to paint and look pretty cool. Also they got quite a wide range of units and are good and they also "hate dwarves".
Cheese? Yes it does exist in some ways. Think skaven ninja sorcerers that can warp around the field and kill a hero like that... and you can have 3 of them in one unit if you play the right list.
It is a possibility. I will take a look at them. Thanks ^_^
You sound like a High Elf man, no doubt about it.
The models are much more similar and static in WHFB than 40K, as there are usually more of them and they're all intended to rank up and feel like a unit. It's kinda sad, but necessary, though it does have a tendency to get tedious to paint after a while. The scale is pretty much the same, people often convert things between the two games after all.
Yeah, it sure sounds like High Elves to me too.
A lot of the models come in just as many pieces for fantasy as 40k, but since you do need to get them to rank up they need to be made fairly straight. There are still a lot of options for posing and conversions available though.
as long as you dont mind painting models that are similar to eldar go with high elves.
1/models are pretty much the same.
2/the same scale 90% off the time
3/Better-than-human GIs:the elves,chaos,lizardmen,ogres
Tactics:all armys need tactics but:again the elves,tombkings
Magic:high elves,lizardmen(with a slann)tombkings and vampire counts
well style depends on you but as you ar playing eldar i think you will apriciat the high elfs
Good guys:high elves wood elves,lizardmen,empire,bretonia
cheese does exist its somwhere out there waiting for the right time to strike
like the other guys said high elves seems to be the army for you
I think you like either High elves, or Tomb kings:
Tk's are a real thinkers army, they look really good (IMO)(I hear from most people that they love the TK range) aren't so hard to paint, Are actually the ''good'' side of the undead.
And if you say ''magic'' they are your army.
They are the only army with really special magic rules, and they function fully with it.
Their basic guys aren't better than a GI, but if you use magic, they can kick even Chaos.
<img src='http://img.photobucket.com/albums/v494/Angel_of_Rust/Zephyro-Signature.jpg' border='0' alt='user posted image' />
I think you would like Wood Elves a lot more than High Elves.
If you are the brains over brawn type, you will really, really appreciate them. Wood elves can be beautifully lethal, but don't have a chance without the guidance of a truly superb tactician. From what I've seen, even "cheesed" Wood Elf armies have a hard time winning without proper planning, while a modest list can walk over most when played by a great general.
As for magic, I'm not sure about special lores (if any) or rules (ditto.) But I can tell you that they have some of the most badass magic weapons that I have come across. I also know that they can move trees during the game, which I understand lends itself to the army very well tactically.
The models--well, they have the great ones (IMO Waywatcher, Wardancer) and the lousy ones(IMO Treemen, >wretch<), and they are about as difficult to paint as any others, I suppose.
Overall, I would wager that point for point, Woodelves are the most tactically challenging army in WHFB. If you put more value on the tactical aspect of your game then you want Wood Elves, hands down.
With the lights out, it's less dangerous.
Well, if things go well, Wood elves will get new rules and models in august. So you shouldn't start collecting those.
But yeah, high elves seems like your army.