1500 Tournament Dwarf Army - Warhammer 40K Fantasy
 

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  1. #1
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    Opinions? (These are all the models I have, but I can buy some more in December)

    Heroes
    Runesmith - General
    Gromril armour, shield
    Runic Talisman - Master Rune of Balance (takes one power die from enemy to use as dispel)
    Runic Weapon - (Rune of Fury (+1A)
    155

    Thane - Battle Standard Bearer
    Gromril Armour
    Runic Banner - Master Rune of Stromni Redbeard (+1 CR to all units within 12")
    188

    Core
    20 Crossbow Dwarfs
    Light armour, shield
    Full command
    285

    18 Dwarf Warriors - to contain characters
    Heavy armour, shield
    Musician, Veteran
    177

    20 Dwarf Warriors
    Heavy armour, shield
    Full command
    205

    20 Dwarf Warriors
    Heavy armour, shield
    Full command
    205

    Special
    Bolt Thrower
    Engineering Runes - Rune of Burning, Rune of Penetration (Flaming Attacks, +1S)
    75

    Bolt Thrower
    Engineering Runes - Rune of Penetration (+1S)
    70

    Rare
    Gyrocopter
    140

    Total: 1500


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  3. #2
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Not bad, but for the runesmith I would drop the rune weapon and give him a Rune of Breaking. If you come up against a magic heavy army, the MR is good but it won't auto stop a spell. Give the runesmith a great weapon, he's tough enough to handle going last.

    Don't put all your characters in one unit. I know it's tempting, but don't, that's about 500 or so pts down the drain if you panic or break. Stick the BSB in one of the other warrior units, also drop the crossbowmen to about 16 with Standard & Musician. This still gives you some good missile fire, but when it comes to combat they can reform and you'll have a unit with 4 across and 4 deep (CR of +3), Standard (+1 CR) and then musician to break ties and +1 Ld to rally. They also have a 4+ Sv, but by dropping the vet and a few troops you can free up some points for something else. I would give the BSB a rune of Battle or Sanctuary for that better protection.

    I've not checked the pts of my changes but they could make the army stand a little better, other than that nothing do change. Go and give 'em hell.

    May your beard grow ever long.

  4. #3
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    Right, re-done army list.

    Heroes
    Runesmith - General
    Gromril armour, shield
    Runic Talisman - Master Rune of Balance, Rune of Spellbeaking (takes one power die from enemy to use as dispel, dwarf dispel scroll)
    155

    Thane - Battle Standard Bearer
    Gromril Armour
    Runic Banner - Master Rune of Stromni Redbeard (+1 CR to all units within 12")
    188

    Core
    16 Crossbow Dwarfs
    Light armour, shield
    Musician, Standard
    223

    20 Dwarf Warriors - to contain Runesmith
    Heavy armour, shield, great weapon
    Full command
    245

    20 Dwarf Warriors - to contain Battle Standard
    Heavy armour, shield
    Musician, Veteran
    195

    20 Dwarf Warriors
    Heavy armour, shield
    Full command
    205

    Special
    Bolt Thrower
    Engineering Runes - Rune of Burning, Rune of Penetration (Flaming Attacks, +1S)
    75

    Bolt Thrower
    Engineering Runes - Rune of Penetration (+1S)
    70

    Rare
    Gyrocopter
    140

    Total: 1500

    What do you think?
    The Runesmith's guard were given GWs to match him and give that unit some hard-hitting power in case I find im up against big monsters that my BTs haven't managed to deal with.
    Bolt throwers are to deal with anything big, nasty and/or (especially) flammable - especially including chariots (main reason for +1S)

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