4000pt High Elves - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Slai's Avatar
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    Another army list I just made.

    The Attackers of Ulthuan, they are =P .


    - Tyrion, Defender of Ulthuan:
    Mount: Malhandir
    Armour: Dragon Armour of Aenarion
    Weapons: Sunfang
    Other Items: Heart of Avelorn
    Honours: Pure of Heart Honour
    Special Rules: Feint, Riposte, Curse of Aenarion
    Point Cost: 585 (550 for Tyrion and 35 for Malhandir)

    - Teclis, High Loremaster of the White Tower
    Weapons: The Sword of Teclis
    Honours: Channeler Honour, Pure of Heart Honour
    Other Items: Potions of Inner Strength, Moon Staff of Lileath, Scroll of Hoeth,
    War Crown of Saphery
    Special Rules: High Loremaster, Curse of Aenarion
    Point Cost: 630

    - 46 High Elf Archers
    Weapons: Hand Weapon
    Other Items: Longbow
    Point Cost: 552

    - 45 Spearmen
    Armour: Light Amour, Shields
    Weapons: Hand weapon, spear
    Special Rules: Fight in three ranks with spears
    Point Cost: 495

    - 16 SilverHelms (with 2 SBearers)
    Armour: Heavy Armour, Shield
    Weapons: Hand Weapon, Lance
    Mount: Barded Elven Steed
    Other Items: One unit will have the War Banner
    Point Cost: 416

    - 5 Ellyrian Reavers (including Musician)
    Armour: Light Armour
    Weapons: Hand Weapon, Spear
    Other Items: Bow
    Mount: Elven Steed
    Point Cost: 127

    - 12 Swordmasters of Hoeth (of which 1 is a Bladelord)
    Armour: Heavy Armour
    Weapons: Hand Weapon, Greatweapon
    Other Items: Banner of Sourcery
    Special Rules: Swordmasters
    Point Cost: 230

    - 10 Shadow Warriors
    Armour: Light Armour
    Weapons: Hand Weapon
    Other Items: Longbow
    Special Rules: Scouts, Skirmish, Hate Dark Elves
    Point Cost: 150

    - 2 Tiranoc Chariots
    Crew: 2 High Elves with Hand Weapons, spears, and bows
    Drawn by: 2 Elven Steeds
    Armour Save: 5+
    Special Rules: Chariot
    Point Cost: 170

    - 10 Dragon princes of Caledor with 1 Drakemaster
    Armour: Dragon Armour, Shield
    Weapons: Lance, Hand Weapon
    Other Items: Standard of Balance
    Point Cost: 331

    - 3 Repeater Bolt Throwers
    Crew: 2 High Elves with Hand Weapons
    Special Rules: Repeater Bolt Thrower
    Point Cost: 300


    TOTAL ARMY COST: 3996 pts


    Any views/tips/opinions? I know there are few characters.. I might include another lvl2 Mage or two to get the magic boosted abit.


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  3. #2
    Senior Member Nemy's Avatar
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    Nice list Slai. I like the variety in the army. I will agree to maybe add the lv.2 mage, but i am still getting used to Fantasy.
    [SIGPIC][/SIGPIC]

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  4. #3
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Another good list but again why no command for spearmen? I know you said your just gonna use them to soak up missile fire, but they can win combats. And I would again give DPs full command, and same with SHs. You may think that if they break then game over but the musician can win the tie, and the unit can purse with banner of balance. Also the SMs you can't have two Blademaster's, and what about full command with Banner Of Sorcery? Even Teclis could use the extra dice, and a mage is good (maybe as scroll caddy).

  5. #4
    Senior Member Slai's Avatar
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    Spearmen are there for rank bonus and soaking skillz. Not soaking missile fire, but rather soaking enemy charges. They are not meant to win combats, and probably wont even with banner and champion. But those points are used better elsewere, I think, where they count. Like in my SH/DP regiments.

    The SH and DP units dont need musicians, as that is just wasted pts. If they flee, the game will surely have been over a few turns ago. They are to make sure-fire hardhitting stings which are meant to break the enemy. If they cant break the enemy, they wont charge the enemy.

    I forgot that SM are 0-1 choice =) . Will fix right now.

    No Banner of Sourcery for the SM. They will be the main arrow focal point for any enemy with brains, and that banner will be lost when they do get shot down.

    Perhaps a lvl1 mage with some dispel scrolls would be nice.

  6. #5
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Ok but the Banner would help teclis with more dice. Why don't you give the Blademaster Purifying incense, (I think thats it. My books downstairs) the item that modifys missile fire at it.

  7. #6
    Senior Member Slai's Avatar
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    Because thats 80 pts. Where would I shave that off?

  8. #7
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    What about dropping some archer and/or Spearmen? That will give you your points and shouldn't reduce the effectivness of the unit to much.

  9. #8
    Senior Member Slai's Avatar
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    There, I shaved off some pts on the SM unit, gave them a bannerman, and the Sourcerybanner. Any better?

  10. #9
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Nice but I would of dropped the Archers or spearmen. The loss of the SMs reduces rank bonus and they will run after a few die.

  11. #10
    Senior Member Slai's Avatar
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    They wont die if they are used as the support unit they are meant to be. They will be in the fray with Spearmen, SH, Chariots and DP most of the time, and I dont think they will have many losses in HTH. Neither will they suffer much shooting casualties, with that nifty item you adviced me to give them, and due to the fact that they will be shielded most of the time, I dont feel that they will be fleeing anytime soon.

    Though I am still abit torn. Maybe I should just make them 20 strong again, and drop that SBearer, Magic Banner, and the Sacred Insence.

    I should find some other unit to stick that banner in. But, alas, I dont have another unit to stick that in =/ .

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