3000pts High Elves - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 7 of 7
  1. #1
    Senior Member Slai's Avatar
    Join Date
    Oct 2003
    Location
    Norway
    Posts
    707
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x2)

    An armylist for a game Im soon to be playing vs Dark Elves and probably sometime soon, Brettonia as well:


    - Tyrion, Defender of Ulthuan:
    Mount: Malhandir
    Armour: Dragon Armour of Aenarion
    Weapons: Sunfang
    Other Items: Heart of Avelorn
    Honours: Pure of Heart Honour
    Special Rules: Feint, Riposte, Curse of Aenarion
    Point Cost: 585 (550 for Tyrion and 35 for Malhandir)

    - Teclis, High Loremaster of the White Tower
    Weapons: The Sword of Teclis
    Honours: Channeler Honour, Pure of Heart Honour
    Other Items: Potions of Inner Strength, Moon Staff of Lileath, Scroll of Hoeth,
    War Crown of Saphery
    Special Rules: High Loremaster, Curse of Aenarion
    Point Cost: 630

    - 20 High Elf Archers
    Weapons: Hand Weapon
    Other Items: Longbow
    Point Cost: 240

    - 20 Spearmen
    Armour: Light Amour, Shield
    Weapons: Hand weapon, spear
    Special Rules: Fight in three ranks with spears
    Point Cost: 220

    - 16 SilverHelms (including 2 SBearers)
    Armour: Heavy Armour
    Weapons: Hand Weapon, Lance
    Mount: Barded Elven Steed
    Other Items: One unit will have the War Banner
    Point Cost: 384

    - 5 Ellyrian Reavers with Musician
    Armour: Light Armour
    Weapons: Hand Weapon, Spear
    Other Items: Bow
    Mount: Elven Steed
    Point Cost: 127

    - 5 Shadow Warriors
    Armour: Light Armour
    Weapons: Hand Weapon
    Other Items: Longbow
    Special Rules: Hate Dark Elves, Scouts, Skirmish
    Point Cost: 75

    - 2 Tiranoc Chariots
    Crew: 2 High Elves with Hand Weapons, spears, and bows
    Drawn by: 2 Elven Steeds
    Armour Save: 5+
    Special Rules: Chariot
    Point Cost: 170

    - 8 Dragon Princes of Caledor (including SBearer)
    Armour: Dragon Armour, Shield
    Weapons: Lance, Hand Weapon
    Mounts: Barded Elven Steeds
    Other Items: Standard of Balance
    Point Cost: 271

    - 3 Repeater Bolt Throwers
    Crew: 2 High Elves with Hand Weapons
    Special Rules: Repeater Bolt Thrower
    Point Cost: 300


    TOTAL ARMY COST: 3002 pts

    Any tips/comments/suggestions?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Location
    Leeds, Yorkshire
    Age
    32
    Posts
    10,982
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1372 (x8)

    Ok Slai,

    20 High Elf Archers - Are these one or two units? If it's one split it.

    16 SilverHelms (including 2 SBearers) - I take it this is two units? Give them both full command, the musicians good for rallying.

    And the Dragon Princes why not full command and how about banner of ellyrion? With the Banner Of Balance you can't purse you do know that right?

    Full command is a must for infantary, the extra attack, CR bonus and +1 ld for rallying.

    And Both brothers, that's a load of points, I just hope that they get to do some damage first as they will be targeted. Thats all for the mo but if I think of anything else I'll edit my post.

  4. #3
    Senior Member Slai's Avatar
    Join Date
    Oct 2003
    Location
    Norway
    Posts
    707
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x2)

    The Archers are of course two units.

    The Silver Helms are also of course two units. They dont need a musician as they wont flee, and if they do, i am allready loosing the game.

    I think the Standard of Balance will make nice when tryig to break Cold One Knights.

    I dont need CR from the infantry, as they are merely there to soak up any enemy charges. The CR will come from the Break Units.

    Teclis if worth his cost in gold. A Flames of the Phoenix in play while still casting spells at unlimited range is a healthy mage. 7 power dice each turn. +D6 power dice in any turn I might wish, if I break the staff. Trust me, he is worth it. I am wondering about tyrion tho, but I just had to include him for the sake of fun =) . He is an awesome killer of anything nasty tho, and will kill off an entire Cold One Knight regiment by himself if needed.

    I plan for him to be with the DP unit.

  5. #4
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Location
    Leeds, Yorkshire
    Age
    32
    Posts
    10,982
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1372 (x8)

    Yeah the Standard Of Balance could help you to beat Cold Ones, but whats the point inbeating them if you can't pursue to destroy them and get the extra points for their standard?

  6. #5
    Senior Member Slai's Avatar
    Join Date
    Oct 2003
    Location
    Norway
    Posts
    707
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x2)

    The point is that even though the DP unit cant pursue, the SH can ,)

  7. #6
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Location
    Leeds, Yorkshire
    Age
    32
    Posts
    10,982
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1372 (x8)

    I would also suggest a musicain for the reavers, it'll come in handy if they flee. And maybe another mage to help teclis with casting (and the extra dice) other than that nice. (But again I will suggest the Banner Of Sorcery, although I don't know where you would get the pts or who to give it to).

  8. #7
    Senior Member Slai's Avatar
    Join Date
    Oct 2003
    Location
    Norway
    Posts
    707
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x2)

    I agree on the Reaver's musician. I just forgot about that when I made the list =) . The musician is key for the Reavers, since they are meant to flee alot.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts