2000pt Khorne List - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Nemy's Avatar
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    52 (x2)

    The Blood Bringers of Kharn

    Lord
    Demon Prince 435pts
    -axe of khorne, armor of khorne, might of khorne, soul hunger, master of mortals, mark of khorne

    Heros
    Exalted Demon 275pts
    -blade of ether
    Exalted champion 182pts
    -shield, sword of might, collar of khorne, mark of khorne

    Core
    2 squads of Maruders(20) 165pts
    -flails, shields
    -chieftain, musician, SB
    2 squads of Khorne Warriors(12) 279pts
    -shields, halberds
    -champion, musician, SB
    1 Chariot 120pts

    Rare
    6 furies 90pts

    Total points: 1990pts

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  3. #2
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Lord
    Demon Prince 435pts
    -axe of khorne, armor of khorne, might of khorne, soul hunger, master of mortals, mark of khorne


    Good character, just keep him protected from missiles and spells untill you can get him into combat.

    Exalted Demon 275pts
    -blade of ether


    I would drop him and use the points to either upgrade on of the warrior units to chosen or add another core/special unit.

    Exalted champion 182pts
    -shield, sword of might, collar of khorne, mark of khorne


    Good character

    Core
    2 squads of Maruders(20) 165pts
    -flails, shields
    -chieftain, musician, SB


    I would give one unit either Great weapons or hand weapons. Great weapons for the extra ounch in combat or hand weapons for the extra save. But give either unit Light armour and shields otherwise they won't last long.

    2 squads of Khorne Warriors(12) 279pts
    -shields, halberds
    -champion, musician, SB


    I would upgrade on of these to chosen, these guys can really kick arse. But will be another big focus point of your opponent.

    1 Chariot 120pts

    Nice choice agian try to keep it shielded as much as possible otherwise it'll be turned to matchwood.

    Rare

    6 furies 90pts

    I like make sure these get as far forward as quickly as they can. Use them to take on war machine crew, lonely characters (ie mages) or rear charge a unit that your main combat units have already engaged.

  4. #3
    Senior Member Nemy's Avatar
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    here is the new list. I was able to do the things you said King and I was able to add a fe extras

    Lord
    Demon Prince 435pts
    *axe of khorne, armor of khorne, might of khorne, soul hunger, master of mortals, mark of khorne
    Heros
    Exalted champion 227pts
    *crimson armour of dargan, sword of might, shield, demonic mount

    Exalted champion 182pts
    *shield, sword of might, collar of khorne, mark of khorne
    Core
    2 squads of Maruders(20) 187pts
    *flails, shields, light armor
    *chieftain, musician, SB

    2 squads of Khorne Warriors(12) 279/315pts
    *shields, halberds
    *champion, musician, SB
    *one squad chosen

    1 Chariot 120pts

    10 WarHounds 60pts

    Rare
    8 furies 120pts

    Total points: 1992pts
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  5. #4
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    I could have sworn halberds were 2 handed weapons, how can they carry a shield as well?

    Si

  6. #5
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    They are two-handed the shield would be their to increase their save vs shooting. You compare a 4+ (chosen) save with a 3+ and so which would you choose?

  7. #6
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    Originally posted by Nemesis_Child@Dec 6 2003, 17:59

    2 squads of Khorne Warriors(12) 279/315pts
    *shields, halberds
    is this legal

  8. #7
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    Originally posted by Nemesis_Child@Dec 6 2003, 17:59
    Exalted champion 182pts
    *shield, sword of might, collar of khorne, mark of khorne
    I thought an exalted champion could only carry 50 pts worth of magic ... SoM + CoK = 60pt

    :huh:

    Si

  9. #8
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    siimmon Posted on Dec 25 2003, 20:13
    QUOTE (Nemesis_Child @ Dec 6 2003, 17:59)

    2 squads of Khorne Warriors(12) 279/315pts
    *shields, halberds



    is this legal
    Yes this is legal, you can arm them both with shields and halberds (or two-handed weapons) but in combat they either drop the shield or sling it over their back. So they can't use it in combat, it's only there for vs shooting.


    QUOTE (Nemesis_Child @ Dec 6 2003, 17:59)
    Exalted champion 182pts
    *shield, sword of might, collar of khorne, mark of khorne


    I thought an exalted champion could only carry 50 pts worth of magic ... SoM + CoK = 60pt

    He can and if you look he's in the correct pts range. Your looking at the wrong collar, the collar your looking at is the Daemonic version. If you look in the magic item section under Talismans, the collar of Khorne is the last entery for that section.

  10. #9
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    ahhh right thats wicked (never realised that). One other thing, the rules state that the unit with the highest leadership is the general. In this case that would mean the deamon prince, but this is a mortal army.

    Im sorry if im over critising but this is a good list and im using it for a basis for my army.

    Si

  11. #10
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Your right it is the one with the highest LD, and nem has a daemon prince leading a mortal army because of this:

    master of mortals
    This is a daemonic power and it allows a daemon prince to lead a mortal army, so mortals are core, daemons are special.

    On a side note nem you have two swords of might, this is illegal. Although they are comman items you can only use each once per army (with the exception of power stones and dispel srolls).

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