3000 Pt Blood Dragons - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 3 of 3
  1. #1
    Professional Lurker sithjack's Avatar
    Join Date
    May 2003
    Location
    Schenectady, New York
    Age
    28
    Posts
    2,085
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    116 (x6)

    433 Blood Dragon vampire lord- level 3 wizard, blood drinker, ring of the night, black periapt, shield, general

    340 Blood Dragon Vampire Count- Kain level 2 wizard frost blade

    118 wight lord- rod of flaming death, halberd, heavy armor

    140 wraith- great weapon, cursed book

    138 Blood dragon vampire thrall- heavy armour, 2 hand weapons, masterstrike, heart piercing

    135 necromancer- tomb blade level 2 wizard

    300 Skeletons 27 handweapon/shield lt armor captain musician standard

    330 Skeletons 27 spear/shield lt armor captain musician standard

    210 19 direwolves 1 doom wolf

    210 19 direwolves 1 doom wolf

    170 19 ghouls 1 ghast

    495 27 grave quard 1 cryptkeeper 1 musician 1 standard heavy armor halberds banner of the barrows

    200 black coach

    90 banshee

    total: 2999

    Veni Vidi Variant
    I came, I saw, I got a different type of Leman Russ.

    The spikey ones go faster.

    98% of the teen population has smoked weed, the other 2% went straight to crack.

    Saga of the Ages. Click it.

    Rules for grenades are on page 72 of the rulebook.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Location
    Leeds, Yorkshire
    Age
    32
    Posts
    10,982
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1372 (x8)

    433 Blood Dragon vampire lord- level 3 wizard, blood drinker, ring of the night, black periapt, shield, general

    Right first why no bloodline powers? The lord is the best fighter, so I would give him powers that show this. I would give him Master Strike and Heart Pirecing, these will make him better in combat. So drop the Black Periapt and Blood Drinker, if you want to give him a magic sword give hm something like Sword of unholy power or the Tomb blade. This will either increase the number of skellies in his unit or give you more dice to cast more spells with.

    340 Blood Dragon Vampire Count- Kain level 2 wizard frost blade

    Again powerful character, why such a weapon? Drop it and give him a couple of bloodline powers and if you think you need a magic weapon why not something cheap like Black Axe Of Krell or Sword of might?

    118 wight lord- rod of flaming death, halberd, heavy armor

    Now this is just wrong. A wight lord should always be given Sword Of Kings and put in a wight unit with banner of the barrows.

    140 wraith- great weapon, cursed book

    This I like, good choice.

    138 Blood dragon vampire thrall- heavy armour, 2 hand weapons, masterstrike, heart piercing

    Three vampires? If anything I would drop the Count, other than that good choice.

    135 necromancer- tomb blade level 2 wizard

    Now as your playing a BD army you will get less power dice, so to compensate you need more necromancers. Give them things that improve their casting abilities or casts free spells (eg Staff Of Damnation). Also make sure you have at least one dispel scroll, and upgrade your necro's to next level. I would never give a necromancer a magic blade as you want to keep him out of combat as much as possible.

    300 Skeletons 27 handweapon/shield lt armor captain musician standard

    Good large unit, just like's needed. Just make sure you have lots of spare skellies handy as you should aim to raise more during the game. Also to make the unit fit more with the BD fluff give them Light Armour.

    330 Skeletons 27 spear/shield lt armor captain musician standard

    Same as above.

    210 19 direwolves 1 doom wolf

    Nice choice, but just beware that if they are to take on war machines they will probably be out of generals LD and no march moves. Also I would cut the unit down to 10 or 8 and use the pts somewhere else.

    210 19 direwolves 1 doom wolf

    See above.

    170 19 ghouls 1 ghast

    Good unit, but a bit large you could get two units of 10 which might be better. Try to keep these out of sight as they will go down easy, and use them to attack war machines, lone small units and lone characters (like a mage). But beware these are alive and so can flee etc.

    495 27 grave quard 1 cryptkeeper 1 musician 1 standard heavy armor halberds banner of the barrows

    Great choice, I like the look of these guys. And good to see you have the right banner I would put the Wight Lord in here to make them even better.

    200 black coach

    Another good choice, but beware of high S units and war machines, otherwise it's matchwood.

    90 banshee

    Not much to say but good, go for the lowest LD unit for almost gauranteed kills.

    I hope I've helped. These are just my thoughts, but ultimately it's only you can make the choices.

  4. #3
    Member
    Join Date
    Dec 2003
    Location
    Troy, Michigan
    Posts
    116
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    My god...

    Ok i think you are all set with magic, even if they are blood dragons, but give your necromancer some equipment, like something for saving power dice. and up his level.

    also i think you should include some black nights. even if you could get two small units, stick a vampire in each and annihilate whatever remotely resembles something in your way.

    Look out for war machines they are one of the few things that can threaten a black coach.

    your units of dire wolves are really big, you might want to break them down into smaller units to keep them manuverable.

    I dont actualy play vamp counts but if i did this is close to what i would take. I like it. :w

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts