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Thread: 2000 Points

  1. #1
    Sorcerer Spike_alike's Avatar
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    Dwarf Lord
    Great Weapon
    Master Rune Of Gromril
    Rune Of Resistance
    Master Rune Of Spite
    Rune Of Warding
    256

    Thane
    Great Weapon
    Rune of Warding
    Gromril Armour
    Shield
    89

    Runesmith
    Great Weapon
    Heavy Armour
    Master Rune Of Balance
    124

    Runesmith
    Great Weapon
    Heavy Armour
    Master Rune Of Spellbinding
    124

    25 Warriors
    Hand Weapons
    Shields
    Heavy Armour
    Full Command
    250

    16 Warriors
    Great Weapons
    Heavy Armour
    Full Command
    185

    16 Warriors
    Hand weapons
    Heavy Armour
    Shields
    Full Command
    169




    12 Thunderers
    Handguns
    Hand weapons
    Light Armour
    193


    12 Crossbowmen
    Crossbow
    Hand weapon
    Light Armour
    Hand Gun
    Full Command
    169

    12 Crossbowmen
    Crossbow
    Hand weapon
    Light Armour
    Hand Gun
    Full Command
    169

    15 Ironbreakers
    Hand Weapon
    Gromril Armour
    Shield
    Full Command
    Rune Of Battle
    250

    A Promise to a dead man means nothing.

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  3. #2
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    Your totaly into the whole " we are dwarfs ha you weaklings you call that magic I bearly (( sp? )) needed to use my Runes to stop that spell! mwuhahaha"

    Maybe make the units of warriors bigger by only having 10 in each of the crossbow/handgun units?

  4. #3
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Dwarf Lord
    Great Weapon
    Master Rune Of Gromril
    Rune Of Resistance
    Master Rune Of Spite
    Rune Of Warding
    256


    An average Dwarf Lord, the runes that evryone uses (MR of Gromril, R of Resistance). I would drop the rune of warding not that worth it.

    Thane
    Great Weapon
    Rune of Warding
    Gromril Armour
    Shield
    89


    Good choice but again loose the Rune of Warding, also I would give him a rune of stone for better protection.

    Runesmith
    Great Weapon
    Heavy Armour
    Master Rune Of Balance
    124


    Good but I would go with Gromril Armour and a rune of stone.

    Runesmith
    Great Weapon
    Heavy Armour
    Master Rune Of Spellbinding
    124


    Same as above, but I would give him at least one Rune of Spellbreaking. The auto dispel is better than rolling for it.

    25 Warriors
    Hand Weapons
    Shields
    Heavy Armour
    Full Command
    250


    Nice unit not many go for one this big, but it'll take lots to shift it. I like =)

    16 Warriors
    Great Weapons
    Heavy Armour
    Full Command
    185


    I would suggest giving them a shield, this will make them more flexable and protect them more form missile fire.

    16 Warriors
    Hand weapons
    Heavy Armour
    Shields
    Full Command
    169


    Good strong unit

    12 Thunderers
    Handguns
    Hand weapons
    Light Armour
    193


    I like, but consider shield just incase they get into combat, this will give them a decent save.

    12 Crossbowmen
    Crossbow
    Hand weapon
    Light Armour
    Hand Gun
    Full Command
    169


    I would drop the veteran and give them shields.

    12 Crossbowmen
    Crossbow
    Hand weapon
    Light Armour
    Hand Gun
    Full Command
    169


    Same as above

    15 Ironbreakers
    Hand Weapon
    Gromril Armour
    Shield
    Full Command
    Rune Of Battle
    250


    I would make these upto 20 and give them the Rune Of Courage, or keep Rune Of Battle and add a Rune Of Sanctuary

    I would put at least one war machine in. I would go either the Cannon or Bolt Thrower with Rune Of Penetrating on.

    Anyways these are just my thoughts, make what you will of them. I hope that helped

  5. #4
    Sorcerer Spike_alike's Avatar
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    Thx it did. The problem is i havent got the points for all of the suggestions

    I ll take the runes of warding of, and try and scavenge a few points here and there to try get a stone thrower
    A Promise to a dead man means nothing.

  6. #5
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    Ulriks got a point there man. Though from what I see it can really kick ass against them elves if they try something the way it is. Though the rune of warding on the dwarf lord was kinda of a waste.

  7. #6
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    Your totaly into the whole " we are dwarfs ha you weaklings you call that magic I bearly (( sp? )) needed to use my Runes to stop that spell! mwuhahaha"

    It's spelled beardly
    Yeah, that army looks like its gonna kick ass.

  8. #7
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    This army list isn't bad, but you need some more shooty stuff to support it, there are to many warriors for my preference, and I would rather add some handgunners and some Organ guns and stuff

  9. #8
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    Itallian Stallion has a point there. A nice unit of about 20sh thunderers with shields is the best way to cover your armies back and with shields will be able to take out most stuff that it gets into CC with, though unless you are really unsure about them I don't think that giving them a full command is a good idea.

    Also if you have thunderers on a hill you can be sure that what ever decides to show up will be welcomed by deadly fire and since both ranks can shoot the DHG special rule for things under half range is sure to make sure the enemy does not last longer than welcome.

  10. #9
    Neo
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    Yer its a cool list but weres the dragon slayer to counter things like assains :ph34r: and weres the flame cannon for skirmishers :blink:

  11. #10
    Neo
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    Yer its a cool list but weres the dragon slayer to counter things like assains :ph34r: and weres the flame cannon for skirmishers :blink:

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