Some Help Pls On Khemri - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 4 of 4
  1. #1
    Member
    Join Date
    Apr 2003
    Location
    Malaysia
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Heya all. I've some quik questions on Khemri.

    1) If the Tomb Prince/King and Lich Priest always casts their incantations even if its a 1 or 2, then wats the point of rolling for the power dice (eg 1d6/2d6)?

    2) Undead are immune to psychology right? Does that include Terror? I was told that fear has no effect but they must roll for Terror...

    That's all for now...thanx!

    :ph34r:


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Junior Member
    Join Date
    Apr 2003
    Location
    Charlotte, NC
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Hey, I play Khermi and i think i can help you out

    the tomb kings and tomb princes still have to roll for their spell because whatever they roll, counts as a bond spell being cast at 1d6, 2d6, 3d6 etc. If they roll and 1 or a 2 it's still cast with that power so your opponent still has to roll to disspell.

    All undead units are immune to psycology (sp?). They never take tests for fear, panic, terror, break tests, etc.
    The only time they would take a test would be when the hierophant dies or if your opponent has an item that makes you roll off against your leadership. Those would basically be the only times you need to deal with leadership.

    Anything else, let me know. Hey and whats your main list for 2000 pts?

  4. #3
    Member
    Join Date
    Feb 2003
    Location
    Brisbane
    Posts
    78
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    are TK are slow army to play with?
    cos they cant march move and their calvaly and chariots arent alll that strong and durable....

    Vampire counts can

    Their models also seem a little boring all being dry skeletons :lol:

    Nah theyre ok
    Come into our musty tombs @khemri.co.uk

    (600+ members and growing).

  5. #4
    Junior Member
    Join Date
    Apr 2003
    Location
    Charlotte, NC
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    It depends on how you play TK. I'm working on what I call a "it came from below list"

    basically it consists of

    Icon Bearer
    Standard of the Sands (lets 100pts of core come up from the ground at the start of your turn)
    10 Skellies: Hand weapon, Shield, Light Armour

    5 Tomb Swarm bases

    3 Tomb Scorpions

    and then carrion and and liche priest with the cloak of dunes...

    with that you can really really mess with someone




    also, check out the newest white dwarf for the Quatar army liche and the trial rules for Bone Giants

    Word

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts