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Ive just started empire but i have premade an army list on army builder and would like some suggestions on my setup. I will mostley be playing against all the types of elves and dwarfs.
Elector count-sword of sigismund,barding,lance,fullplate armor,warhorse
battlewizard-lvl 2 ,wizards staff dispell scroll
captain-sword of righteuos steel,great weopon,full plate armor
20 halberdiers-standard,muiscian,champion,shields,light armor,halberds
8 white wolves-standard,musc.,champion,knight of the inner circle,barding,cavlery hammer,full plate armor,
8 knightly orders-standard,musc.,champion,full plate,shield,barding,lance
20 greatswords-standard,musc.,champion,fullplate,great weopons
5 pistoliers-marksmen, light armor
2 great cannons
1 steam tank-hellblaster in the hull,fighting platform on top with 6 trainees each armed with a different weopon-blunderbuss,man catcher,ball and chain,repeater handgun,hochland long rifle,hook halberd
im not real sure about this army list. I would like some suggestions.
Honest advice: you need more core troops: get a unit of spearmen or swordsmen, then break the halberdiers into two detachments. I would say you have too much "special" stuff...i.e. characters & STank...tone them down and take more lads.
A nice list howeve keep in mind that dwarfs have the same toughness as orcs yet we are a heavily armoured army.
The best thing for you to do is use numbers so follow VonBloods advice split the halberds and use 'em as detachments though use a big unit of spearmen as the parent unit.
Skip out the pistoliers cause at such a small unit size one good blast from a gyro and they are gone best tone down the great swords as well since the dwarf artillery will easily thrwat them in the blink of an eye.
This lets you use the extra points for another wizard and bigger cavalry units yet again what you do is your choice, but keep in mind it will be a very lucky empire army that can outshoot a dwarven one so rely on numbers, magic, stealth and speed.
First of all, if you're gonna take a elector count you gotta give him runefang (all hits wound auto w/ no armour saves) that would be the only reason I would take him. Also, your captain, if you're gonna give a [magic] weapon you can't give him a great weapon to because only one will have an effect
Ok like it's been said you need more troops, so I would drop the tank (it's a bit costly anyways) and then add more State troops. I would add some Swordsmen and spearmen, both with a detactment or two. I would then add a few hangunner units, you seem to be slightly lacking in the support fire place. I would also either drop one of the cav units or drop their number, also I would drop the pistoliers.
Now for the special slots the cannons are find, but vs elves you'll find that the mortar is a good choice. They all have T3 and their infantry have quite low saves, the mortar should be able to tear a chunk out of them. The Greatswords are a good choice, they should make sure you can hold a unit off for a turn or two.
Now if you keep the knights give one of them the Steel Standard, for knights it's a must. And being as the EC is your lord you can give one state troops a magic banner, I would either go for the Griffon Standard or Banner Of Valour.
Onto the characters. The EC is a good choice, while the Runefang is an amazing weapon it'll be all he will have. I would give him some thing to punch through armour, so the sword of power then maybe a Holy Relic and the Enchanted Shield. With full plate armour on foot or mounted he should be quite well protected, and anybe vs elfs the Sword Of Sigismund would be best.
When you face dwarfs I would drop the wizard. The lone spell caster will not d much vs the most anti-magic army in the game, instead drop him for another captain. But vs elves I would probably drop the captain and add another wizard tool up for anit-magic.
Oh, yes you can have a maic weapon and the mundane on too (so no magic sword and a lance), same as the magic sword and great weapon. I hope this has helped.