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Chaos (Beast, Mortals, and Daemons)
Orcs & Gobbos
Elves (High, Dark, Wood)
Undead (TK and VC)
What, in your opinion, is the hardest WHFB army to play? Tactics and modelwise. I know Chaos is sopposed to be easier and Dark Elves are sopposed to be hard, but I would like all of your opinions.
I think that it is Dark Elves as you suggested, they are weak in T and cost a lot of pts, but when used properly they are a daunting prospect to face.
Though by voting for them I have to vote for all Elves, this is because you are only allowed that number of poll options I imagine?
Last edited by Hex; August 13th, 2006 at 22:03.
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
Originally Posted by Wolfhowl
Methinks you were trying to post his in the painting section to Settra spellsinger thread...yea your only aloud 10 options, so I had to group some together.Originally Posted by Wolfhowl
Last edited by Luminaru; August 14th, 2006 at 14:57.
I think H elves and D elves as they both cost a lot of pts for Low T troops. but when there good there very good. like that time when i played Teclis backed up by a lvl 4 Archmage and 3 lvl 2 mages with as many bound spells as possible in a 3000pts game.
God it hurt...
:cry: :cry: :cry:
I would say High Elves. I don't think Dark Elves are as hard to play as their repeater crossbows are very forgiving and generally their units aren't that expensive for what they do, in edition they have a really nice lore of magic and generally high WS,BS.
High Elves I do see as difficult to play, while they have better range, the lack of shots seems to hinder them a bit. In edition, the DE list seems to have a better selection of core which always helps.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
I voted Undead because in my (meagre) experience Tomb King armies are very hard to use properly. They are also less effective at lower points games.
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
Wood Elves. Here's why:
They have next to no units that can rank up. Of those that can (Glade Guard, Eternal Guard and Tree Kin), one of them has to spend (thinks, 65 X 5...) 325 points on another rank. Not worth it. Another umit shouldn't even see combat, otherwise, they're basically dead meaning there's no use for ranks when you think about it. So, only one unit can rank up and expect results.
They're even more frail than their cousins from the Isle and the Continent, having less armour. Plus, they're extremely expensive, possibly more so than HE and DE.
They have to use their speed to get multiple charges in at once. One-on-one, they have nearly no chance of winning, even if they charge. They have to subtly set up flank charges, flee strategically, delay the right portions of the enemy at the right time, they have to choose their shooting targets well and charge simultaneously.
The other Elves have stronger Lores, armour, Siege Weapons (their Bolt Throwers), better Cavalry, and the Dark Elves have a bit more variety in their Heroes. Finally, the other Elves can take more Dogs of War.
Well I'm going to look at a few armies who most people wouldn't think of as difficult to play. Bretonnians and Choas, specifically Khorne. Now when I say this I'm not talking about lower level play games between beginners for at this level, Bretonnians are rather simple to play and Choas can be as well. But in higher level games at a more veteran level, Bretonnians become much harder to play since most people can will tailor more "anti-armor" lists. So strategty and superior movement become much more important to winning, and the common tactic of "point and click" can often result in massively flanked knights. For Khorne, against more experienced and also more mobile armies, many people will use their troops to drawn units of Khorne out away from the rest of the regular army because of frenzy. This divide and conquer tactic can work fairly effectively and the somewhat lack of control of his/her troops a Khorne general can have can make them difficult to play.