Welcome to Librarium Online!
Ok,this weekend in playing against 2 new army's. One is the army of ulric list printed in warhammer chronicles(i looked it over with my friend,whos playing them,and they looked pretty cool),and the second is dark elves 2.0,namely with the changes given to them in warhammer chronicles. Now i will try not to rant about the cheeziness of 2 wound cold one knights,or such easily cast spells,or even point out that pheonix gaurd cost as much points as the black gaurd(yeah,fear is so better than stubborn and hatred). I've restarted my wood elves army as well,and wanted to post the list i made on here before we played.
Lord w/ Acorn of Ages Bow of Lorien Light Armour Sheild
Druid Preist w/ Dispell Scroll Hail of Doom Arrow
Druid Preist w/ Dispell Scroll
Druid Preist w/ Wand of Jet
BladeSinger w/ Blade of Fury
5 Glade Riders
5 Glade Riders
1 Great Eagle
Points:2991 Models:115 Power:9 Dispell:6
The army is basicly made to prevent march moves,widdle down enemy units with archery,and then break them in combat with the dryads and wardancers. With 68 longbows hitting on 3's and 2's,thats alot of firepower being brought down on the enemy. The great eagle will take down war machines,but its main purpose is to get behind enemy lines and prevent march movement. The Glade Riders will do this as well. Meanwhile the acorn of the ages,and my extra woods i get to set up,will be preventing any large lines from getting to me. And with the treeman and 3 mages,the forests shouldnt have too much trouble moving around. The treeman is also there to take on any monsters that come into play. The Waywatchers will be set up as close to the enemy as they can,and just shoot like crazy. They should be in cover,and as skirmishers that means BS4 needs 5's to hit them at short range. The bladesinger is pretty much there to give extra power to the wardancers,he has 1 more attack than my lord with the same WS and I,and coupled with the option of killing blow or +1 strength every combat turn,he should be able to take down alot.