Welcome to Librarium Online!
i've made a few alteration to the list, here goes:
paladin = 119
paladin (bsb) = 131
viture of duty
damsel = 150
6 realm = 168
8 errant knights = 147 (general)
9 errant knights = 221
9 errant knights = 201
7 errant knights = 161 (damsel, bsb)
16 men at arms = 90
6 mounted yeomen =97
Its ok. The men at arms are useless. They move half as far as your knights,meaning they will always be left behind,and goblins can kick their ass in H2H. You also lack heavy hitting units. Core troop knights wont cut it when trying to break chaos warriors or saurus blocks. You should have 2 units that can diss it out with high strength,like grail or questing knights.
i may lack in hard hitting units...oh wait m army consists of knights...anyway if i charge the flank or indeed back of any of those units you suggested i would flatten them and even if i got two units on the front that would still chomp them good. but thank you for those comments, remember it is a themed army so i have restricted myself thogh i still think this army would do well against most armies.
If you ever kill a single model with the men at arms i will be amazed. By the time they get to the enemy,the battle will probably have already been decided. Also,your knights hit decently hard...but put them up against ironbreakers. T4 and a 2+ save,you wound on 3's and he saves on 4's. Or chaos chosen. Or an empire unit with detatchments and the griffon banner. Errants dont have the stability to take on complex battle plans,you charge,thats about it. meaning your enemy can get a flank off alot of the time. Think about it. Your knights go to the flank,and try to snake to the back. But whats that? They fail their LD check,and charge the flank of a unit. Or they try to go to the flank and end up charging the front. Errant knights will do that.
lol, thats why i'm doing a crazy errant army for the unpredictability and the tough time i'll have if the opponent don't break on the charge.