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I've considered throwing my hat into the Fantasy Battle Ring a few times. I plan to do it once I've finished off one of my 40k armies to my liking. I solemnly promised my wallet that I would only go for a single, solitary fantasy battle army and thus am willing to suffer through even the toughest learning curves to get an army I genuinely want (as opposed to 'easy for beginners.')
What I'm looking for in an army though is a few, admittedly, weird things.
1.) FLuff. I greatly enjoy the dark elf fluff, the lizardman fluff and even the ork fluff I've seen for fantasy battle. I haven't bought many codexes yet, but the dim understanding I have seems to portray the Empire and Brettonians as pretty cookie-cutter, and the forces of Chaos seem a bit bland compared to their 40k equivalents.
2.) Combat style. I understand that Dark Elves are supposedly flimsy and quick, and the lizardmen are supposedly tough and magicy, but if someone could sum up the "combat roles" of the various factions, that'd be nice.
As I said, my major considerations are for the Dark Elves(I like the whole 'we feel cheated out of our birthright' angle, lizardmen (ancient, with the 'old ones' thing) and the orks. I'm open to others though.
Thanks in advance.
i wouldnt call DE flimsy it just they dont have HUGE strength like dwarves or other factions, the secret to DE i've found is really attacking on your terms their more tactic based then raw power
Hey and welcome to WHFB. The first thing i can tell you is lizardmen are a very well rounded army and they have dinosaurs! Lizardmen have every angle of unit, they have the slann for magic, saurus warriors who are one of the best core units in the game, some nice rare choices such as a stegadon or salamanders, and most of all the greatest unit in the game of warhammer, skinks. For just 7 points a pop you get scouts that move 6", have multiple shots and poison, so against armies with little to no armor such as elves, these guys are great(you can even use them at 6pts a piece as screens for your more xpensive units). The 2 things that really hurt lizarmen on the battlefield is 1 the warriors are pretty slow, can your gonna have a tough time getting them into the combats you want. 2. no long range shooting, the skinks can only shoot 12" and salamanders only 16"(might be 18", dont have my book in front of me). The only long range thing we have to offer is the lore of heavens the skink priests get, all of the offensive spells have no range limit, only line of sight is needed.
Dark Elves, these guys are very speed and attack based. They have some well rounded units. Their Spearmen are only 9 pts apiece with spear and shield and light armour, they have repeater crossbows with shorter range and strength than a crossbow, but it shoots 2x multiple shots. Corsairs are great, they have a 4+ armour save against shooting and have 2hand weapons each, im not sure how much they cost, but they are great. Magic- Dark elves have some really powerfull magic from their lore, but the casters are not so great, they are very exspensive, but you can choose between a lot of different lores. The last thing im gonna talk about is that elves only have T3 and thats really gonna hurt you because most enemies will be wounding on 3+ or 4+ and since elves have low armour save your gonna lose a lot because of it(even the heroes have T3) but they have some nice combat units and cavalry units as well as monsters that can rip you to shreds.
Overall, lizardmen- great magic, strong units, dinosaurs , and some nice heroes and magical items. But lizardmen are a little slower than most armies and you will have less guys on the board because of how expensive they are.
Overall, DarkElves- decent magic, great well rounded units each with a specific job, and monsters such as the hydra and manticore and some nice speed.But Dark Elves, are also expensive points wise, and in a 1v1 combat dark elves will lose most of the time.
If you want a more tactical army i would say Dark Elves
If you want a cool looking army that can tear ppl up in CC i would say Lizardmen.
Hope i helped and good luck in choosing Lizardmen
Salamanders actually shoot 15", but they can move and shoot so it's effectively 21"
Have you had a chance to thumb through the army books yet? Or watch some players field any of those armies? That can help a lot.
And I'd also consider the models...I don't like the TK models, which is one reason I'd never play them, that and the no march rule they suffer from.
Unfortunately no. In a manner similar to my tyranids in 40k, I seem to be the only really active player of them where I play.
Most fantasy armies that I've seen have been orks, plain old elves or empire.
In a way, I kind of like being 'the' given player for a certain army, but it also means tactically I'm sort of on my own.
Feedback so far is very helpful, btw, thanks again!
Sorry about that. I guess I should've said I haven't had a chance to look over many 'army books' instead of 'codexes' earlier too, huh? :yes:
Anywho, my first battles were against Lizardmen when 5th edition came out, so older rules, but I remember them being a pain to fight (with my little weensy Bretonnians) because of, primarily, two annoying rules:
1) Cold-blooded (lame)
2) Scaly Skin (used to be it could be reduced with high strength like normal, but never beyond 6+, so there was always a save there, unless my awful memory fails me)
They also seem to be one of the lesser played armies, if that sort of thing interests you. But that has everything to do with demographics and boring statistics of a sort.
Last edited by Zanzibar; April 5th, 2007 at 19:11.
Here's some considerations I didn't see voiced above.
Orcs are the only army of the three that has had its 7th edition upgrade so far. DE will probably be in a year or so, and Lizardmen sometime thereafter. So the orc rules and minature line are likely to stay fairly static, although a few more units of orcs keep trickling out. Whereas DE and lizards are likely to have revised rules and miniatures within the next few years. Depending on how long it takes you to assemble/paint an army, this may or may not be a concern.
DE die in droves to template weapons, because they are small base size and T3. Goblins do also, but you can afford to lose droves of goblins without caring much. Lizards and orcs are much more resiliant to templates, because fewer of them are hit. They are also T4, so they are more resiliant in general.
Orcs have lots of models which are relatively cheap in points cost. DE and lizards have lots of models that are expensive in points. but DE and lizards also have a lot of metal models. If you stick to mostly plastics, orcs are probably more expensive in money, cause you need to buy lots and lots of models. if you start including more special and rare choices, DE and Lizards both start getting more expensive.
Hope that helps!