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I sort of stretched this army from my 1k army, and tried to max it out at 2k. I made it, but I think the list is absolutely abit on the weak side. Any comments? Preferably on how to maximize this list (of models, mind you) and how to make it work for me on the battlefield. Only things in here I dont have is 1 Ratling Gun and 4 PWGs (of and 40 slaves, but I use High Elf models for those, and slaves can be elves and any other race, so its quite allright ^_^) .
4 Rat Swarms
2 Giant Rat packs
3 Poison Wind Globadiers
3 Poison Wind Globadiers
4 Jezzail Teams
5 Gutter Runners
Black SKaven, Poisoned Throwing Stars, Poisoned Hand Weapons
Black Skaven, Poisoned Throwing Stars, Poisoned Hand Weapons
Grey Seer NĂ¦rsynt
Eye of the Horned Rat, Warpstone Charm, Dispel Scroll, Power Stone, 4 Warpstone Tokens
Warlock Engineer Gnist
Warplock Pistol, Warp-Blades, Upgraded Warp Energy Condensor, Supercharged Warp-Power Accumulator, Storm Daemon, Warpstone Amulet
Smoke Bombs, Weeping Blade
Languisher Sword, Bands of Power, HArmour, Shield
2000 pts Total
7-9 Power Dice (due to Eye of the Horned Rat)
5 Dispel Dice
Pretty damn decent. You have enough models for skaven to work,big units,and some shooting. Here are some problems you should tweak though:
1. We all know skaven have horrible LD. Since skirmishers dont benefit to the armies special rule for LD bonus,they can be tricky. If your poison wind globadiers take just 1 casualty,they will most likely run away. I would recommend putting them into a group of 6. That way they will have to take down 2 rats to get a panic check.
2.Your character selections are very scattered. I would recommend taking out a rat swarm to change the cheiftan to a warlock engineer with similar equitment to the other one. Cheiftans just arent that good,and sometimes 2 of the same unit proves better than 2 different units. It would also help with the magic.
3. THis isnt as much of a problem as it is advice.Try to make a clear role for the slaves. Their an expendable unit,and since their rules point in that direction,they will generally be used up(broken,killed,taken below half strength) after 1 combat. Fortunatly,if your 40pt unit of slaves held up his black gaurd for 2 turns,its well worth it. Their real use comes into play regarding shooting though. It would be very easy with their high movement to get them into combat with an expensive unit. And then,let the ratlings and jezzails fire. As my friend put it,you could lose 10 slaves to his 1 silver helm,and still come out on top with the shooting.Besides,think of how much fun it would be for your skaven to "miss" the knights and blow up a helpless elf
Other than that its a good list,and i'd like to hear how it does against your opponents.
I dont care about the 2 PWGs. They cant cause alot of panic tests since they are such a small unit, and they will be tagging behind my Grey Seers unit most likely anyways. If they kill off 1 knight or 2 normal troopers they have done their job, imo ^__^ . I have to use them as I have the models ^_^ .
As for the Chieftain, he is there for a fluff reason. Plus, with Languisher Sword and the Assassin with him they actually can molest a whole front rank of models before anything happens. And if BoP fires off they can kill anything combined.
And the slaves will be subject to abit of ratling fire and some spellcasting ^_^ .