The Beasthost Of Keith The Cruel 2,8k - Warhammer 40K Fantasy
 

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  1. #1
    Member Balder The Great's Avatar
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    THE BEASTHOST OF KEITH THE CRUEL 2,8K
    1 HB, Keith The Cruel
    HA
    SDC
    Gauntlet of Power
    Crown of Black Iron
    Shield
    Black Dragon (Counts As 1 Hero Choice)
    558

    1 Noble (Goes with 14 Cold One Knights A)
    HA
    SOC
    Lance
    Enchanted Shield
    Seal of Ghrond
    Cold One
    145

    1 Sorceress (Goes with 14 Cold One Knights
    Cold One
    2 x Dispel Scroll
    166

    5 Dark Riders
    Musician
    97

    5 Dark Riders
    Musician
    97

    5 Dark Riders
    Musician
    97

    5 Dark Riders
    Musician
    97

    14 Cold One Knights A
    Full Cmmand
    Banner of Murder
    496

    14 Cold One Knights B
    Full Command
    Warbanner
    476

    1 Cold One Chariot
    Spears
    97

    1 Cold One Chariot
    Spears
    97

    10 Harpies
    130

    1 Royal War Hydra
    255

    Total Army Value: 2808 pts

    LORDS 1 / 1 19,9 %
    HEROES 3 / 4 11,0 %
    CHARACTERS - / - 30,9 %

    CORE 4 / 3+ 13,8 %
    SPECIAL 4 / 4 46,1 %
    RARE 1 / 2 9,2 %

    POWER DICE POOL: 3
    DISPEL DICE POOL: 4
    DISPEL SCROLLS: 2
    Models In The Army: 70 st

    Total - / - 100,0 %

    ANY THOUGHTS OR CHANGES I SHOULD MAKE??


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  3. #2
    Senior Member Vindkall's Avatar
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    Yes, you could remove the enormus fonts and colors. My experince with that is that no one is intrested in reading the army untill a mod or the author removes it.
    "As I walk through the valley of LO I fear no spammer, because I got the power to ban"



    Of Trui and Gay

    A Chaos Space Marines Diary

    Svenska Rackham Sidan

    troopseses!

  4. #3
    Venerable Old One Phobos's Avatar
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    147 (x5)

    Concurred. If I were a more shallow beast ,then I would slap a warn increase on you right now.
    "It fits like clothes made out of wasps!"

  5. #4
    Member Balder The Great's Avatar
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    Originally posted by Vindkall@Mar 2 2004, 143
    Yes, you could remove the enormus fonts and colors.
    Better now???

  6. #5
    Senior Member Vindkall's Avatar
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    Looks much better.

    So let's see, very fast and hard hitting. Though I wouldn't use such large units of CoK, I would probably split them in 3 units, but as you has maxed on specials there aren't that much to do about it.
    Also have you thought about having repeating crossbows on your one or two of you darl rider regiments, it's great against units you don't want to charge untill after their numbers have been reduced some.

    Otherwise, the only problem is that you will be outnumbered, but cav forces tend to have good killing abilities and staying powers.
    "As I walk through the valley of LO I fear no spammer, because I got the power to ban"



    Of Trui and Gay

    A Chaos Space Marines Diary

    Svenska Rackham Sidan

    troopseses!

  7. #6
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    Ok,now i know youve titled the army a beasthost and all,but what exactly is the war hyrda gonna do? Everything in your army moves atleast 14" a turn,and most of your units move 10. Thats to the hydras 10" a turn. If your gonna go speed,go all speed,because chances are anything not speedy will be left behind. Also,youve spent 3/4's of your army on special and character slots. In most circles that will be seen as just a tad bit beardy. I know i always try to make my core units atleast 1/3 of the total army cost.

  8. #7
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    Hmm? Hydras move 12" at max.
    I agree that you should put RXB's on some of the dark riders, and split up the cold one regiments.
    I dont know about putting the sorceress in a unit.. If she gets into closecombat she's vulnerable.

  9. #8
    Member Balder The Great's Avatar
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    What exactly is the war hyrda gonna do? Everything in your army moves atleast 14" a turn,and most of your units move 10. Thats to the hydras 10" a turn.
    1) Hydras move 12" per turn.

    2) The chariots can only move 7" per turn, Becuase chariots ass we all know cant make march moves!!

    3) Well my mates and i usually play battles, Were we start 24" from eachother and to move 14" in the first turn is unnecessary in such battles 12 is perfect!! Couse then u can still charge in your next turn

    4) The chariots well i need something that can boost my combat resulotion in my 3rd turn

    If your gonna go speed,go all speed,because chances are anything not speedy will be left behind.
    Look at 1), 2), 3) and 4)!!

    Also,youve spent 3/4's of your army on special and character slots.
    5) Well yes and i dont like it, Although it`s necessary for this kind of army !

    In most circles that will be seen as just a tad bit beardy. I know i always try to make my core units atleast 1/3 of the total army cost.
    Me to about 30 - 35 % of the army should consist of core troops!

    But read 5)!!

    I agree that you should put RXB's on some of the dark riders
    <Well im building a 2,8K army, But its a good idea so i will think about it&#33;>



    split up the cold one regiments.
    <Well 3 x Units of then is betetr i agree with u, But since i have no free special choices i cant . But if i drop the chariots i could do it &#33;>

    I dont know about putting the sorceress in a unit.. If she gets into closecombat she&#39;s vulnerable.

    <Well i hate.... HATE&#33;&#33;..... HATE&#33;&#33;&#33; single characters that rides armound for themselves. But if they are mounted on monster steeds then i can make an exception>

  10. #9
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    I suppose so. But any enemy that sets up the minimum 24" away from 2 monsters and 2 huge knight units is just crazy. I think it looks good,in light of the hydra moving 12"(i think i thought 10" because its handlers only have M5).


    As for having so much points in your characters and special,i think as long as you explain to your opponents why you did it,they might understand. Thats what i always do when testing out a potentially cheesy army.

  11. #10
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    The 5 movement handlers was a *****up. They changed it in the revision. Now its 6".

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