Welcome to Librarium Online!
1 Grey Seer,hand weapon,screaming bell,
magic weapon: Headsplitter(treat as a normal sling, but against units with T5 it automatically wounds on a 2+ with no armoursaves allowed)
3 Warlock engineers with handweapon,warp blades, accumilator and dispenser (2 placed in the 2 clanrat units and one as a single model)
24 Clanrats with command group + ratlinggun
handweapon, light armour and shield
24 Clanrats with command group + Warpfirethrower
handweapon, light armour and shield
18 Stormvermin with commandgroup + ratlinggun
heavy armour and great weapon
23 Clanrat Slaves + musician and champion
5 Ratogre units
packmasters have whips
5 Jezzail Teams
handweapon and Pavise
6 Gutter Runners
poisoned throwing stars and poisoned handweapons
this all together is 2000 points
I personally think this is a great skaven armylist it has won me many battles and it won me a local tournament.
When I am lucky my Grey Seer also knows the warplightning spell as do the 3 warlock engineers that means I can cast warp lighting 4 times in one magic fase and thats very destructive and underrated by opponents(on a 9+ it casts 2D6 S5 hits and with the 14 powerdice this army has 2 standard+ 2 of the screaming bell + 4 of the grey seer + 6 of the warlock engineers) :w
The 2 units of clanrats are a great core with their rankbonus for combat resolution they can take on almost any unit (even the strong ones they would still win with their rank bonus).
The Slaves are great for cannon fodder and blocking or recieving charges to buy you valuable time. It doesn't matter if they run you wont panic because they're just slaves, and when you are lucky they even rally before dying or running off the battlefield (keep them within 12 inch of your general)
The ratling guns have killed many foes for me ,as did the warpfirethrower and warplightningcannon(for example I've had times that I have killed a whole unit of chaos hounds and a whole unit of zombies in just 1 shooting fase. Also the jezzails are experts at killing tough units like chaos knights or dragons with their S6 armour piercing hits.
The gutter runners are experts at charging your enemy on the flank or back for that extra combat resolution bonus, and if you are lucky they can easiy kill some tough units like chaos warriors with their poisoned throwingstars before charging them at the back.
Then the Rat Ogres, when im lucky I succesfully cast death frenzy giving it +1 attack per moder, that means it becomes a fear giving unit with 18 S5 attacks (Rat Ogres) and 10 S3 attacks (packmasters).
Finally the unit of Stormvermin that carry the screamingbell with the greyseer. This unit is almost indestructible for it becomes immune to psychology cause of the bell. The effects of the bell can also be very devastating (for example I rolled a 13 on the bell against vampire counts, this means your opponed has to treat as if his general has just been slain--> Half of the opponents army turned to dust). Finnaly I gave my grey seer a headsplitter(see my armylist for details) being a very destructive weapon within 12 inch of your enemy ( that means 2 shots) against those supertough units like deamons, dragons, giants and treeman.
Well that was about it. I think this is a very balanced army which can take on any foe, now I'd like to hear your opinion; What do you think of my armylist?
Please give your opinion!
Yes,I think this is a very balanced army
Apart from a Grey Seer on a Screaming bell and 3 engineers,2 ratling guns, 5 Jezzails, a WFT and a WLC at 2000 points. I can tell you now that spell is not underrated, It is not very popular with many players.
I think you need to cut down on magic, 14 powerdice is just a tad excessive, also you will be panicking very easily, you need to get a chieftain in their for the extra ld and fighting power.
And what is a Grey seer doing within 12" of a treeman or lord on Dragon. That is the last place he should be.
You are investing way too many points on characters and special/rare choices.
Get another unit of Clanrats, Change 1 or 2 engineers for a Chieftain and Assassin and maybe fit in some Plague monks and Censer Bearers. They will give your army some fighting power.
That is pretty nice
I gotta agree with the above poster tho
Too much special/rare
My friends who ally against me have about that tho... not fun to fight against
4 spellcasters and a doombell..
To be honest, its a kinda cheesy list you got there :rolleyes:
Looks like it could work well though.
migth be cheesy but I haven't been beaten yet with this armylist
Which is why it is cheesy, even the best player will lose sometimes.
You are not a good player for winning with this list, and before anyone says 'you are just moaning because you can't beat it, there is no such thing as cheesy, it's legal' I could beat it, if i customised my army to beat it. Try and honestly tell me that something like a balanced DE list would have a 50:50 chance of beating this (Assuming 2 equal players)
Why not take Storm Deamon for one of your Engineers to max out Magic? And the Eye of the Horned Rat for your Grey Seer? Id honestly drop 2 Warlock Engineers and the Bell, and press in 1 BSB, plus a Chieftain or an Assassin. For balance.
Anyone can take 4x20 Clanrats with Ratling Guns, 2x10 Jezzails, a WLC, and 4 Engineers, but its just really really really really boring and its not fun to play with nor against...
But then again, its just my opinion.
I read an article in a gaming magazine talking about the rankings of Fantasy armies in GT's. My favorite quote from it was "when asked,the most common response from skaven players was 'i could of made it worse'". The question was of course,what do you think in hindsight could you of done to get a better ranking. In GT's,sportsmanship and army composition count for alot. I'd like to see that apply to your average game too.