2500 undivided legion - i keep trying :D - Warhammer 40K Fantasy
 

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  1. #1
    Member Hollow_Man's Avatar
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    2500 undivided legion - i keep trying :D

    daemon prince of chaos: 545
    general, 4th lvl magic, radiance of dark glory, diabolic splendour, soul hunger

    daemonic herald of nurgle: 260
    greater icon bearer, daemon beast, spell breaker
    ----goes with
    16 plaguebearers: 320
    standard, unholy icon

    15 plaguebearers: 254
    standard

    daemonic herald of tzeentch: 220
    spell breaker
    ----goes with
    12 horrors: 229
    champion-mage

    12 horrors: 229
    champion-mage

    3 plagueriders

    3 plagueriders

    ----------------

    total: 2537 points (we usually play 2500 - i'll ask for a small raise
    casting: 10
    dispel: 7 + 2 scrolls

    ----------------

    from my original 3000 pts legion, i've redone almost everything.
    this list is probably more equilibrated, but i don't like it so much...
    i feel it does not have the power to be neither magic-heavy nor cc-heavy.
    but once again, i must say this is a legion, and daemons are expensive like hell:
    to add more cc power i should drop the horror-mages (or the horrors entirely) and revert to khorne...and then i'd be back to the previous 3000 list!!! :w00t:

    please comment!!!
    bye!


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  3. #2
    I AM the Evil Twin! Jared van Kell's Avatar
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    1466 (x8)

    Drop the horrors entirely in my opinion unless you are hoping to take a chariot of Tzeench. I would stick with units of Plaugebearers about 20 strong with full command and at 2500+ I usually try to take at least 3 of them. In addition you really wants some Nurglings in this army as they are great for holding up a flank.
    The Plaugeriders are awesome and I never fail to bring mine with me and they have not failed me yet.
    Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.

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  4. #3
    Member Hollow_Man's Avatar
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    well, then it becomes a full-nurgle legion with only defensive magic: right?
    not that i dislike nurgle...its daemons are the best

    sick cheers! - cough! {goofy}


    --------------p.s.--------here come the lists

    daemon prince of nurgle: 555
    general, 3rd lvl magic, radiance of dark glory, diabolic splendour, spell breaker

    daemonic herald of nurgle: 285
    greater icon bearer, war banner, daemon beast, spell breaker

    daemonic herald of nurgle: 235
    daemon beast, spell breaker

    13 plaguebearers: 222
    standard

    13 plaguebearers: 222
    standard

    17 plaguebearers: 343
    standard, champion, unholy icon

    3 plagueriders

    3 plagueriders

    4 nurglings

    ----------------

    total: 2509 points
    casting: 5
    dispel: 4 + 3 scrolls

    ----------------

    in my opinion this is much weaker than the tzeentch-nurgle mix!
    and sorry, but in 2500 points, i need at least this little magic defense.
    boosting the plaguebearers would reduce the magic defense: i should drop 2 lvls for the prince and one herald.
    fielding full nurglings, 3x20 fc plaguebearers and 2x3 plagueriders would stretch the points here an example:

    exalted daemon of nurgle: 355
    general, 1st lvl, spell breaker, diabolic splendour

    daemonic herald of nurgle: 235
    greater icon, war banner, spell breaker

    daemonic herald of nurgle: 185
    spell breaker

    19 plaguebearers: 389
    fc, unholy icon

    19 plaguebearers
    fc

    18 plaguebearers
    fc

    5 nurglings

    total 2506 pts, dispel: 2 + 3 scrolls

    bye!
    Last edited by Hollow_Man; July 27th, 2007 at 17:44.

  5. #4
    I AM the Evil Twin! Jared van Kell's Avatar
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    1466 (x8)

    I think I have a solution to your problem.

    Daemon Prince of Chaos Undivided: 505
    general, 3rd lvl magic, radiance of dark glory, diabolic splendour, spell breaker

    Daemonic Herald of Nurgle: 245
    Greater Icon Bearer, War Banner, Spell Breaker

    20 Plaguebearers of Nurgle: 355
    Full command

    20 Plaguebearers of Nurgle: 355
    Full command

    20 Plaguebearers of Nurgle: 355
    Full command

    6 Furies 90

    3 Plagueriders 240

    3 Plagueriders 240

    3 Nurgling Swarms 120

    4 dispel dice and 2 dispel scrolls.

    The idea behind this is that the general plays a much more integrated role in the list as a flanker and as a spell caster. Because he is undivided you can take a unit of furies to back him up or at a pinch go hunting warmachine crews.
    You have three regiments of to hold the centre of the battlefield aided by the herald with the battle standard to keep them in the fight. Immunity to psychology and re-rolling instabilty on Ld9 means they will not be going anywhere no matter what your opponant does .
    The Plaugeriders smash the enemy on the flanks whilst the Nurglings do their thing holding up an enemy unit for a few turns.
    Magic wise you have 3 lores of magic to choose from, you still get 4 dispell dice but lose one dispell scroll.
    The beauty here is that a Plaugebearer unit can be substituted for a regiment of say 20 Bloodletters of Khorne :realmad: which would give you some serious offensive power and an extra dispel dice. Or even take some Horrors of Tzeench if you still want to thus giving you that extra spellcaster. :spell:

    I hope this helps.
    Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.

    http://www.threadbombing.com/data/media/2/trek_hmm.gif

  6. #5
    Member Hollow_Man's Avatar
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    yup thanks for the help!
    i'll think it over and calibrate this on the opposing army.

    bye!

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