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Some points costs removed due to GW Copyright. -Spector
This is my first time trying to make a Tzeentch army list. Any suggestions would be appreciated.
Lord of Chaos, Mounted on Chaos Dragon, Staff of Change, Golden Eye of Tzeentch, Mark of Tzeentch, Shield - 808
Lv 2 Death Sorcerer of Chaos, Spell Familiar - 135
Beast Chariot, MoT - 105
Chariot of Chaos, MoT - 140
5x Chosen Knights, MoT, Standard/Musician - 275
5x Marauder Horsemen, Flail - 75
Total - 1998
Magic Dice: 11
Dispel Dice: 5
Dispel Scroll: 1
Thanks in advance!
Last edited by Spector; August 21st, 2007 at 00:36.
I'm new to Tzeentch in Fantasy, but in my opinion, you need more power dice in you list. Personally though, I love the idea of the huge Power Dice arsenal Tzeentch can throw out. It just seems like Tzeentch empasizes magic, and this list isnt that heavy on it (only 2 casters 11 PD).
Float like a butterfly, Sting like a bee!
I would advise against taking a Chaos Lord on a Dragon because it's easily one of the cheesiest models in the game, if not the cheesiest. Any game you win your opponents will just say that it was because you cheesed them (and often they'll be right). Any game you loose your opponents will say that you suck because you lost even though you were trying to cheese them with a dragon.
Another problem with spending so many points on a single model is that you're barely playing warhammer at that point - you've really strayed into the realm of herohammer, where armies mean less than characters. You won't be learning the tactics and strategies that will allow you to play a game which will interest you and your opponent.
Finally, as other people will point out, at 2,000 points a dragon is surprisingly vulnerable. The reason being that other armies will be able to bring startling amounts of firepower to bear. And while your lord is magically very powerful, he's not very well protected. When you get right down to it he's a guy with T4, 3+ armor save and 3 wounds. This would be awesome if he was just some trooper, but for 808 points it ain't much. Your opponents will concentrate all their fire on him and it's not unlikely that they'll take him or the dragon out. I think you'd be much better served by putting him in a unit of knights, which will give you more power dice and make your lord a great deal more durable.
Beast chariots cannot have marks unfortunately.Beast Chariot, MoT - 105
dragon lord is powerful but 2 cannon balls can take him out so be very careful.. also
i'd advise taking him in a 3k list but taking a regular mounted sorceror in a 2k list.
Death draws near.
In certain cases, a Dragon an be incredibly useful, unfortunately for you, he is named Galrauch and not the unnamed dragon your lord is on top of. Rather than rambling for hours about this dragon dilema, your list seems focused on the dragon and speed, this is fine, but a unit or two of marauders in big 5x5 blocks and a 6x3 unit of warriors with shields would give a tough advancing wall-also, if you get points-go for Horrors, their magic is truly fun
Asking for suggestions without knowing what you're planning on doing is like asking a blind man what color shirt matches your eyes.
wow i see everyone is so keen on decapitating the poor dragon
from my experience i can tell it is not that bad.
i used it sometimes against a shooty (2 cannons, 1 hellblaster, 3x12 handgunners) empire in 2500 pts games.
i can tell you that a lord tooled up exactly like this one, plus a flail, can be more than a match for an entire army.
just think that if you have the luck of rolling the reroll spell from the tzeentch lore, you have a character with 2 rerollable 3+ saves, mounted on a dragon with scaly skin and ward save, and 6 wounds that can be useful to distract hits from the lord.
this means that even cannonballs have a hard time killing it.
what happens is that while the dragon gets into position the enemy will probably waste all the firing on it, leaving the other units unharmed (what a blessing for chaos) and then at the 2nd/3rd turn you go into cc and are immune to shooting...
in my opinion and experience this works. i mean, you must choose the right units to charge! you must avoid unbreakables and all the long lasting big regiments, going for elites and small units; so you could break one per turn and overrun into other units.
this way you are always using the flail and always hitting first. wow!
and if the enemy wants to surround you, there are terror and dragon breath on your side.
for 800 points, i would dare to try this. won't you? :happy:
It's better, it's shiny, it's warped...it's Chaos.
The golden eye of tzeentch does offer quite a substantial amount of protection to the dragon from cannon balls.
Also, how many cannon crews get to fire a second time around against a flying Dragon/chaos lord combination casting magic missiles at them?
My only biff is that the dragon is quite expensive.
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
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