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New armies are always fun.
Whilst not new to the hobby, I am pretty inexperienced at the whole Chaos thing. From the amount of times they've wasted my clanrats, I've gathered Chosen = Good. Apart from that, this is mainly based on intuition. Any constructive criticism welcome.
Zakrael, Lord of Chaos - 307 pts
Slyph, Exalted Champion of Tzeentch - 266pts
- Mark of Chaos undivided
- Chaos Steed
- Chaos Runesword
Narcos, Sorcerer of Chaos
- Mark of Tzeentch
- Disc of Tzeentch
- Spell Familiar
- Golden Eye of Tzeentch
20 Chaos Warriors - 350pts
- Mark of Chaos undivided
- Level 2 Upgrade
- Dispel Scroll
30 Marauders - 205pts
- Full command
- Mark of Tzeentch
8 Chosen Knights - 410 pts (>.<)
- Full command
- Light Armour
20-strong Beast Herd - 151 pts
- Full Command
- Mark of Chaos Undivided
9 Furies - 165 pts
- 12 Gors with two hand weapons and command group
- 8 Ungors
Zakrael goes with the knights, Narcos hovers near the warriors. I know he can be shot at now, but most people seem to forget. >.>
Marauders and Warriors engage the enemy from the front, and should easily hold long enough for the Beast Herd or Slyph to smash in from the side, for extra damage and CR. Knights piledrive through anything stupid enough to get in the way, and a str 6, 6 attack Lord can only help matters. That's effectively Greater Daemon standard. Whilst not helping other units out in combat, Slyph'll fly around blasting stuff, and generally get stuck in where he's needed. Flank charges, dealing with flanking units, and so forth. The furies are there to take out enemy ranged troops. War machines and whatnot. Because I really hate those things.
Last edited by Zakrael; November 8th, 2007 at 22:16.
It seems to me like u have a rather balanced army. It could do with a few modifications though. Im no expert on characters so i wont comment on them. (i usually spend rather few point on them in my own armys)
I would say u might need to think about the size of your units.
Usually i put chaos warriors into smaller units because they are axpensive and i find it a whaste of points to have too many ranks with them. Also if u make a unit of 12 warriors (6 wide) and give them 2 hand weapons (or perhaps make them chosen) they can lay down some nasty killing with a small unit. Some people say its a whaste to give them a standard... im not sure if thats true though.
I always put my marauders in units of 25... i find it the perfect size for them though i supose 30 is fine aswell.
When making beastherds i always make sure to put them in a unit at a size that can bedevided by 4 + 1 because it makes them less likely to take panic tests as it makes it harder to kill 1/4 of the unit.
8 chaos knights in one unit may seem a bit wide and can be hard to manouver. i usually put them in units of 5-6. If they are chosen they should be able to kill their way through most things they may incounter. (especially if they have a character riding with them)
Furies are wonderfull. I used to have a group of 10 in every army i composed, but lately i have used a smaller unit of 6 and they seem to be able to do the job (most of the time).
One very important thing your army could use is chaos hounds. These are great for shielding your expensive units from shooting. i always have a small shielding unit of hounds walking in front of my warriors and my knight. Of course u wont need them vs. none-ranged armys, but if you fighting empire for example you wont regret brining them on the battlefield. Beastherds can be good as shielding units aswell.
I hope I was helpfull in some way
I would love to recommend two units to you.
1. Chaos Hounds
2. marauder cavalry.
Having throwaway units and fast cav can really help Chaos as we tend not to have much shooting. The Marauder cavalry with flails can pack a mean punch on the charge but are also great for baiting charges. The dogs are cannon fodder pure and simple. There are some creative ways of using them.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I agree with Zangor about your unit sizes, especially the wariors ans Knights. Drop warriors toa 2x6 Formtion, and theKights to 5 or 6. Id say dont bother with standards too, though the other command you may want to keep.
Tzench casters roll in quite expensive, but they are only really worth it if they have plenty of offensive magic backup. With only 2 casters im not sure your magic will be too worthwhile points wise.
For a 2K list, it does look pretty small. But you do have some damn expensive units and characters in there.
The only problem about the 2x6 formations is that I face a lot of horde armies. 2 Greenskin users, a skaven, an all-foot Bretonnian (Apparently it works. What the hell), and what can only be described as an Empire Mob. Silly amounts of infantry. With only 12 per unit, the warriors'll get swamped. Start at -3 CR, and no banner means -4.
Oh, and did I mention my dice rolling is poor? My dice rolling is poor. I can't rely on casualties to swing a combat in my favour. xD
Yeah, it's a big unit, but I see it in more of a holding role. Walks into the centre of the battlefield, and stays there, tying up the enemy until I can flank charge them. Tanking, in other words. However, if someone can provide me with a reason why I really should not do this, feel free.
Talking of flank charges, I've just realised that if I ditch two knights, and their standard bearer, I can get five flailing marauder horsemen with cheiftain, and seven warhounds.
Or seven marauder horsemen.
Or two chaos spawn.
Or one spawn, and ten warhounds, probably in two units of five.
I think the sheer variety of troops broke my head. Little help?
From those options, i think id go with a Spawn (Slanesshi if possible) and the Hounds.