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Had some time today and decided to try and come up with a completely different army for myself!
Have always liked Tzeentch so this is my starting idea. I know it's not massively magically powerful, but hopefully would do well, units working together.
I know there's probabally lots of areas to improve on, so let me have it!
Daemon prince+M of T+diabolic splendor+master of mortals+blade of ether+spell breaker=545
Ex champ+gw+shield+m of T+helm of many eyes=201
5 chosen knights+FC+war ban=300
Chariot+m of T=140
Chariot+m of T=140
Beast herd: 8 gors(ex hw)+10 ungors+m+champ=121
Spawn+m of slannesh=75
The idea is that the ex champ goes with one marauder unit, the chariots and knights can team up. Daemon prince goes where he likes, furies go after warmachines and lone chararters, hounds screen and annoy, spawn distracts and holds a flank and the beast herd ambushes for good measure!
Helm of many eyes becomes a liability unless you have that Undivided reroll of psychology tests. Just give him a chaos steed and flail + Gaze of the gods / armor of damnation if you want some additional protection. That is if you want him to join some unit. Otherwise - disk of tzeentch + golden eye + spell familliar is your choice.
Personally I think command group for chaos knighs is way to overprized. And they need no war banner for sure - as they should massacre their enemies, not win due to static combat result. Save war banner for infantry blocks - they really need it.
Now about knights beeing chosen... 5 regular ones, with mounted exalted armed with flail inside, are much nastier and cost less
Drop the flails from marauder blocks - they win because of the ranks, standards and otnumber. Once you will choose to fight with flails - they gonna be hacked down.
You still have one free hero slot, right? Take an aspiring champion (mark of tzeentch or undivided) make him BSB with war banner put him on a steed and let him lead the marauders (Add up some models to make it 23+). They will receive +3 for ranks, +1 for standard, +1 for battle standard, +1 for warbanner and +1 (hopefully) for outnumber. Now that's the regiment to be reckoned with.
You don't really need that single spawn of slaanesh. Not fluffy + he is an easy-kill for anything shooty and/or with poison (Did i mentioned, that I hate skinks? ). Fet yourself 3-4 screemers if you have spare points.
The rest seems fine. With daemon prince, and not teh usual tzeentch lord on the dragon, the list seems rather friendly and fun to play against.
P.S: You can't use ambush unless your army is led by Beastlord/Wargor/(Great)bray shaman.
Last edited by Galakhad; November 28th, 2007 at 16:30.
Your list actually doesn't look like a Tzeentch list, because the main idea for picking Tzeentch is that you get loads of power dice and magic, and for those nice advantages the MoT is very expensive. But as I look at your list, I see very little magic with few power dice: seems like a waste of the upgrade points. I suggest you then a) get more characters and thus more power dice (if you're worrying about being outnumbered or what ever, then know that Tzeentch is about small elite forces), b) choose a different mark.
Tzeentch magic works well with many casters and many power dice, since the Lore of Tzeentch is quite unpredictable. I think you should try Slaanesh (it seems to be more of what you're looking for), with like 2 or 3 sorcerers, because the Lore of Slaanesh is a very strong one (one of the strongest in the game, IMO), which can work with fewer power dice, and the Mark of Slaanesh is cheaper -->> more/bigger units. But if you really want to stick with Tzeentch, then get more heroes and more power dice. ;Y
Yes, the character marks do cost alot. Though marks for units are rather cheap for what they do. (Though you should try to keep your numbers high, so that the loss of panic-tests reroll didn't ruin your day.)
The thing with Tzeentch is that you can use just one 4th level caster, but still have lots of regiments and enough power-dice to cast your spells and break through opponents magic defence.
If magic fails - there's always tactics and maneuvers, to make things your way. That is unless you've spent all your points on characters, of course
I've played Tzeentch with lots of PD and casters. It becomes boring very quick. Both for you and your opponents.
P.S: Slaaneshy magic is powerfull though, no question.
Last edited by Galakhad; November 28th, 2007 at 16:54.
I see your point, but the main thing I wanted to say was that the magic of Tzeentch is quite unpredictable and with not many casters it may not be very useful, hence the suggestion of Slaanesh. In my experience Tzeentch with few power dice isn't very effective.
(Just in order to illustrate my thoughts)Chaos Lord @ 496 Pts
Mark of Tzeentch; General; Lore of Tzeentch; Flail; Chaos Armour; Shield;
Disc of Tzeentch; Golden Eye of Tzeentch; Staff of Change;
Aspiring Chaos Champion @ 216 Pts
Mark of Tzeentch; Lore of Tzeentch; Chaos Armour; Battle Standard; Chaos Steed;
25 Marauders @ 200 Pts
Light Armour; Shield; Full command;
13 Chosen Chaos Warriors of Tzeentch @ 311 Pts
Mark of Tzeentch; Chosen Unit; Shield; Standard; Musician
2 Chaos Chariots of Tzeentch @ 280 Pts
Mark of Tzeentch
5 Chaos Furies @ ** Pts
4 Screamers of Tzeentch @ *** Pts
6 Chosen Chaos Knights of Tzeentch @ 290 Pts
Mark of Tzeentch; Chaos Steed; Chosen Unit; Shield
Casting Pool: 12 (Rerolls to make it stable)
Dispel Pool: 5
Models in Army: 58
Total Army Cost: 2000
Something like that.
Though I usually tend to use beastlord with staff of change as he is cheaper. But I tried to make a list which can be considered more/less friendly, whilst still be competitive
Last edited by Galakhad; November 28th, 2007 at 17:10.
I definitely agree with Albinowski, Tzeentch as a mark for characters is there for a reason, and the Tzeentch Lore is one of the most devastating for a reason.
That reason is that you are suppossed to dominate the game with offensive magic, destroying most of your enemy with magic, then using your few troops choices to mop up during later turns. definitely look at getting in 4 casters, even if they arent all Tzeentch marked. A Fire Sorceror may come in handy.
Then fill up the list with some small demonic units, they can be really good, and units of elite Chaos Warriors, maybe some Knights for a bit of a punch, and a Chariot or two if possible.
Last edited by Phoenix; November 29th, 2007 at 14:06.
You recently commented on my army list deceiver, so you know i'm on your side in this one8Y, as I have 4 characters, all but one with tzeentch, and the last with lore of fire, but that wasn't my full army, and my own army is pretty similar to what you've suggested.
I'm also sidin with albinowski, and tzeentch is quite ineffective unless you can generate the power dice you need.