Repostin: 2K Tzeentch - Warhammer 40K Fantasy
 

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  1. #1
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    Repostin: 2K Tzeentch

    hey, Ive posted a list a time ago here to get some advice and I got some....But I have looked around a bit and saw that my list lacked that magic boost that Tzeentch lists seem to get as advice...So, Im kind of doubting the chances of this list, although it looks really cool
    So maybe some finetuning advice? appreciate it....

    Chaos Lord - 813
    Golden Eye of Tzeentch
    armor of damnation
    Bezerker Sword
    Mark of Tzeentch
    Mounted on a Dragon
    Shield

    Aspiring Chaos Champ 196
    Tzeentch
    Bane Shield
    Steed

    Exalted Chaos Champ 168
    Crimson Armor
    Bloodhunt Horn
    Shield
    Steed
    Undivided

    Chosen Knights (5) 255
    Muscician
    Tzeentch

    Chaos Knights (5) 215
    Tzeentch
    Standard/Musician

    Marauder Horseman (5) 81
    Spear
    Shield
    Musician

    Spawn (2)

    Furies (6)

    Warhounds (5) X2

    Total 1998

    As said before, like the list, but I think its somewhat magic weak So, any advice?

    Last edited by Savrill; February 3rd, 2008 at 20:28.

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  3. #2
    A bit of alright. Walex's Avatar
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    91 (x2)

    Get your lord the staff of change and pick up a chariot; that'll give you lots of lovely magic.
    Up, up and away!

  4. #3
    King of Librarium's Tombs Phoenix's Avatar
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    The Staff is a great choice for the Dragon Lord, especially with the Eye, hes more towards a ranger killier then in combat really.

    Drop the banner from the Knights w/o the Warbanner, and make them Tzeentch.

    Maybe look at some Deamons too, Screamers instead of or as well as furies maybe.

    Loose the Maru Cav's Spear and Shield for Flails.

    Try and get a second Hound unit in too, theyre cheap and handy.

  5. #4
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    srry forgot the armor of damnation in the listing Now it should be correct
    The thing is, if he is going to wield the staff he is going to lose the armor, doesnt that make him fragile?

    Edited the list btw...
    Last edited by Savrill; February 3rd, 2008 at 20:28.

  6. #5
    A bit of alright. Walex's Avatar
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    Three wounds, toughness five and a three plus save should keep him rather safe up close and the armour has no effect up close so he's still quite safe, there's not much than can hurt him without enormous effore and yourself not being canny.
    Up, up and away!

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